Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_DokaExe13 | ||||||||
| 20 | 18 | 2 | +2 | 89, better than 89% at Level 7 | 1.31, better than 95% at Level 7 | |||
| 20 | 14 | 3 | +6 | 81, better than 61% at Level 5 | 1.30, better than 97% at Level 5 | |||
| 16 | 13 | 2 | +3 | 68, better than 7% at Level 6 | 1.03, better than 56% at Level 6 | |||
| 13 | 15 | 6 | -2 | 73, better than 16% at Level 6 | 0.83, better than 4% at Level 6 | |||
| 15 | 18 | 7 | -3 | 86, better than 83% at Level 5 | 0.80, better than 5% at Level 5 | |||
| team_COROLAneUBIT11 | ||||||||
| 20 | 17 | 7 | +3 | 101, better than 97% at Level 6 | 1.20, better than 92% at Level 6 | |||
| 18 | 17 | 4 | +1 | 71, better than 10% at Level 6 | 1.11, better than 81% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_DokaExe13 | |||
| 19, better than 16% at Level 7 | 13, better than 89% at Level 7 | 18 | |
| 0, better than 1% at Level 5 | 12, better than 89% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 3 |
| -1 |
| 79, better than 55% at Level 5 |
| 0.92, better than 30% at Level 5 |
| 12 | 14 | 3 | -2 | 58, better than 1% at Level 6 | 0.88, better than 9% at Level 6 |
| 12 | 20 | 4 | -8 | 58, better than 1% at Level 6 | 0.58, better than 1% at Level 6 |
| 18 |
| 93, better than 54% at Level 6 | 8, better than 66% at Level 6 | 7 |
| 8, better than 15% at Level 6 | 3, better than 31% at Level 6 | 3 |
| 1, better than 15% at Level 5 | 14, better than 94% at Level 5 | 16 |
| team_COROLAneUBIT11 | |||
|---|---|---|---|
| 28, better than 22% at Level 6 | 9, better than 72% at Level 6 | 10 | |
| 117, better than 67% at Level 6 | 7, better than 59% at Level 6 | 11 | |
| 4, better than 16% at Level 5 | 14, better than 94% at Level 5 | 18 | |
| 65, better than 39% at Level 6 | 5, better than 45% at Level 6 | 7 | |
| 52, better than 33% at Level 6 | 0, better than 1% at Level 6 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.