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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_KARlZMA4 | ||||||||
| 15 | 14 | 1 | +1 | 81, better than 56% at Level 7 | 1.12, better than 83% at Level 7 | |||
| 12 | 14 | 1 | -2 | 70, better than 9% at Level 10 | 0.90, better than 11% at Level 10 | |||
| 9 | 15 | 4 | -6 | 72, better than 12% at Level 10 | 0.64, better than 1% at Level 10 | |||
| 9 | 14 | 2 | -5 | 67, better than 1% at Level 7 | 0.62, better than 1% at Level 7 | |||
| 7 | 16 | 3 | -9 | 49, better than 3% at Level 2 | 0.43, better than 1% at Level 2 | |||
| team_Cunha-13 | ||||||||
| 17 | 9 | 8 | +8 | 90, better than 88% at Level 7 | 1.43, better than 99% at Level 7 | |||
| 16 | 11 | 5 | +5 | 111, better than 99% at Level 10 | 1.31, better than 96% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_KARlZMA4 | |||
| 70, better than 54% at Level 7 | 0, better than 1% at Level 7 | 0 | |
| 21, better than 13% at Level 10 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 11 |
| 4 |
| +4 |
| 82, better than 57% at Level 5 |
| 1.20, better than 91% at Level 5 |
| 12 | 12 | 4 | 0 | 89, better than 81% at Level 10 | 1.10, better than 65% at Level 10 |
| 13 | 10 | 5 | +3 | 88, better than 89% at Level 6 | 1.08, better than 71% at Level 6 |
| 1 |
| 59, better than 33% at Level 10 | 10, better than 87% at Level 10 | 6 |
| 0, better than 1% at Level 7 | 1, better than 19% at Level 7 | 1 |
| 0, better than 1% at Level 2 | 1, better than 36% at Level 2 | 2 |
| team_Cunha-13 | |||
|---|---|---|---|
| 110, better than 81% at Level 7 | 4, better than 45% at Level 7 | 10 | |
| 171, better than 95% at Level 10 | 10, better than 87% at Level 10 | 9 | |
| 0, better than 1% at Level 5 | 4, better than 53% at Level 5 | 5 | |
| 151, better than 90% at Level 10 | 13, better than 96% at Level 10 | 10 | |
| 88, better than 71% at Level 6 | 11, better than 96% at Level 6 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.