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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-675222 | ||||||||
| 32 | 26 | 7 | +6 | 77, better than 34% at Level 6 | 1.20, better than 92% at Level 6 | |||
| 32 | 27 | 13 | +5 | 97, better than 96% at Level 6 | 1.08, better than 72% at Level 6 | |||
| 33 | 32 | 7 | +1 | 77, better than 39% at Level 7 | 1.06, better than 66% at Level 7 | |||
| 32 | 32 | 10 | 0 | 84, better than 69% at Level 7 | 0.96, better than 29% at Level 7 | |||
| 25 | 30 | 5 | -5 | 72, better than 13% at Level 6 | 0.88, better than 10% at Level 6 | |||
| team_STELE20 | ||||||||
| 39 | 29 | 8 | +10 | 105, better than 98% at Level 8 | 1.31, better than 96% at Level 8 | |||
| 29 | 26 | 4 | +3 | 70, better than 8% at Level 7 | 1.03, better than 53% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-675222 | |||
| 269, better than 82% at Level 6 | 3, better than 23% at Level 6 | 5 | |
| 237, better than 75% at Level 6 | 2, better than 20% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 30 |
| 35 |
| 6 |
| -5 |
| 73, better than 18% at Level 6 |
| 0.94, better than 27% at Level 6 |
| 24 | 30 | 9 | -6 | 64, better than 3% at Level 6 | 0.84, better than 4% at Level 6 |
| 23 | 35 | 9 | -12 | 73, better than 17% at Level 6 | 0.72, better than 1% at Level 6 |
| 9 |
| 161, better than 49% at Level 7 | 33, better than 98% at Level 7 | 28 |
| 19, better than 13% at Level 7 | 1, better than 15% at Level 7 | 2 |
| 172, better than 57% at Level 6 | 5, better than 30% at Level 6 | 5 |
| team_STELE20 | |||
|---|---|---|---|
| 409, better than 96% at Level 8 | 8, better than 34% at Level 8 | 16 | |
| 169, better than 52% at Level 7 | 11, better than 50% at Level 7 | 17 | |
| 205, better than 67% at Level 6 | 5, better than 30% at Level 6 | 11 | |
| 62, better than 25% at Level 6 | 15, better than 69% at Level 6 | 14 | |
| 131, better than 45% at Level 6 | 6, better than 34% at Level 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.