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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_flashbe4e4ik11 | ||||||||
| 23 | 17 | 7 | +6 | 105, better than 99% at Level 8 | 1.60, better than 99% at Level 8 | |||
| 21 | 15 | 2 | +6 | 88, better than 81% at Level 8 | 1.26, better than 94% at Level 8 | |||
| 18 | 14 | 10 | +4 | 87, better than 79% at Level 8 | 1.09, better than 73% at Level 8 | |||
| 12 | 21 | 4 | -9 | 50, better than 1% at Level 7 | 0.54, better than 1% at Level 7 | |||
| 8 | 22 | 7 | -14 | 48, better than 1% at Level 5 | 0.35, better than 1% at Level 5 | |||
| team_TMILEz-13 | ||||||||
| 27 | 17 | 3 | +10 | 105, better than 98% at Level 8 | 1.57, better than 99% at Level 8 | |||
| 23 | 17 | 7 | +6 | 98, better than 96% at Level 7 | 1.28, better than 95% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_flashbe4e4ik11 | |||
| 142, better than 71% at Level 8 | 12, better than 82% at Level 8 | 7 | |
| 121, better than 60% at Level 8 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 13 |
| 6 |
| +3 |
| 74, better than 22% at Level 8 |
| 1.03, better than 49% at Level 8 |
| 13 | 17 | 6 | -4 | 79, better than 64% at Level 4 | 0.84, better than 15% at Level 4 |
| 9 | 19 | 3 | -10 | 44, better than 1% at Level 7 | 0.51, better than 1% at Level 7 |
| 4 |
| 307, better than 99% at Level 8 | 22, better than 99% at Level 8 | 30 |
| 1, better than 10% at Level 7 | 4, better than 34% at Level 7 | 7 |
| 67, better than 45% at Level 5 | 1, better than 22% at Level 5 | 3 |
| team_TMILEz-13 | |||
|---|---|---|---|
| 1, better than 6% at Level 8 | 5, better than 37% at Level 8 | 13 | |
| 341, better than 99% at Level 7 | 18, better than 98% at Level 7 | 29 | |
| 20, better than 14% at Level 8 | 9, better than 65% at Level 8 | 18 | |
| 182, better than 95% at Level 4 | 5, better than 56% at Level 4 | 10 | |
| 14, better than 14% at Level 7 | 12, better than 85% at Level 7 | 21 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.