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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_AbuseControl10 | ||||||||
| 23 | 19 | 3 | +4 | 83, better than 59% at Level 10 | 1.20, better than 90% at Level 10 | |||
| 20 | 20 | 2 | 0 | 91, better than 92% at Level 6 | 1.01, better than 49% at Level 6 | |||
| 16 | 17 | 3 | -1 | 79, better than 30% at Level 10 | 0.92, better than 10% at Level 10 | |||
| 14 | 18 | 7 | -4 | 72, better than 8% at Level 10 | 0.76, better than 1% at Level 10 | |||
| 7 | 21 | 5 | -14 | 52, better than 1% at Level 7 | 0.33, better than 1% at Level 7 | |||
| team_yughtr13 | ||||||||
| 22 | 11 | 5 | +11 | 86, better than 74% at Level 10 | 1.45, better than 98% at Level 10 | |||
| 18 | 14 | 5 | +4 | 75, better than 24% at Level 7 | 1.15, better than 81% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_AbuseControl10 | |||
| 13, better than 7% at Level 10 | 6, better than 35% at Level 10 | 14 | |
| 64, better than 39% at Level 6 | 0, better than 1% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 19 |
| 7 |
| 0 |
| 93, better than 92% at Level 7 |
| 0.98, better than 34% at Level 7 |
| 16 | 19 | 10 | -3 | 72, better than 9% at Level 10 | 0.90, better than 6% at Level 10 |
| 14 | 17 | 9 | -3 | 82, better than 52% at Level 9 | 0.87, better than 8% at Level 9 |
| 1 |
| 80, better than 30% at Level 10 | 7, better than 42% at Level 10 | 8 |
| 118, better than 51% at Level 10 | 8, better than 49% at Level 10 | 7 |
| 13, better than 13% at Level 7 | 4, better than 33% at Level 7 | 3 |
| team_yughtr13 | |||
|---|---|---|---|
| 59, better than 20% at Level 10 | 4, better than 23% at Level 10 | 4 | |
| 49, better than 27% at Level 7 | 5, better than 39% at Level 7 | 6 | |
| 40, better than 23% at Level 7 | 3, better than 26% at Level 7 | 2 | |
| 55, better than 19% at Level 10 | 6, better than 35% at Level 10 | 9 | |
| 59, better than 24% at Level 9 | 7, better than 46% at Level 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.