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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_mug3tsu13 | ||||||||
| 18 | 10 | 2 | +8 | 88, better than 80% at Level 9 | 1.55, better than 99% at Level 9 | |||
| 12 | 10 | 3 | +2 | 59, better than 1% at Level 9 | 1.31, better than 96% at Level 9 | |||
| 14 | 13 | 8 | +1 | 98, better than 96% at Level 9 | 1.17, better than 84% at Level 9 | |||
| 13 | 15 | 7 | -2 | 81, better than 58% at Level 9 | 1.03, better than 57% at Level 9 | |||
| 14 | 15 | 3 | -1 | 91, better than 87% at Level 9 | 0.95, better than 26% at Level 9 | |||
| team_Soki3225 | ||||||||
| 17 | 13 | 4 | +4 | 96, better than 95% at Level 9 | 1.24, better than 93% at Level 9 | |||
| 13 | 14 | 3 | -1 | 82, better than 64% at Level 9 | 0.91, better than 17% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_mug3tsu13 | |||
| 65, better than 38% at Level 9 | 8, better than 73% at Level 9 | 7 | |
| 101, better than 63% at Level 9 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 14 |
| 3 |
| 0 |
| 91, better than 87% at Level 9 |
| 0.90, better than 14% at Level 9 |
| 10 | 15 | 2 | -5 | 56, better than 1% at Level 10 | 0.60, better than 1% at Level 10 |
| 7 | 17 | 6 | -10 | 65, better than 3% at Level 9 | 0.40, better than 1% at Level 9 |
| 7 |
| 27, better than 16% at Level 9 | 1, better than 14% at Level 9 | 3 |
| 0, better than 1% at Level 9 | 3, better than 27% at Level 9 | 2 |
| 0, better than 1% at Level 9 | 8, better than 73% at Level 9 | 6 |
| team_Soki3225 | |||
|---|---|---|---|
| 32, better than 18% at Level 9 | 2, better than 20% at Level 9 | 4 | |
| 146, better than 87% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 56, better than 32% at Level 9 | 5, better than 45% at Level 9 | 4 | |
| 3, better than 6% at Level 10 | 1, better than 12% at Level 10 | 2 | |
| 30, better than 17% at Level 9 | 1, better than 14% at Level 9 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.