Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-Sultan-_-13 | ||||||||
| 19 | 9 | 6 | +10 | 96 | 1.65 | |||
| 17 | 11 | 7 | +6 | 91 | 1.40 | |||
| 15 | 12 | 3 | +3 | 82, better than 52% at Level 10 | 1.13, better than 76% at Level 10 | |||
| 12 | 10 | 7 | +2 | 80, better than 39% at Level 10 | 1.08, better than 60% at Level 10 | |||
| muvi_123Level 5Steam profile of muvi_123 (opens in a new tab) | 12 | 14 | 9 | -2 | 87, better than 86% at Level 5 | 0.87, better than 14% at Level 5 | ||
| team_alpi45 | ||||||||
| 15 | 14 | 8 | +1 | 118, better than 99% at Level 10 | 1.04, better than 45% at Level 10 | |||
| 12 | 16 | 2 | -4 | 77, better than 36% at Level 9 | 0.81, better than 3% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-Sultan-_-13 | |||
| 121 | 1 | 7 | |
| 200 | 13 | 12 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 16 |
| 0 |
| -5 |
| 72, better than 12% at Level 7 |
| 0.67, better than 1% at Level 7 |
| 10 | 16 | 4 | -6 | 56, better than 1% at Level 6 | 0.59, better than 1% at Level 6 |
| 6 | 15 | 2 | -9 | 48, better than 1% at Level 9 | 0.41, better than 1% at Level 9 |
| 1, better than 5% at Level 10 |
| 5, better than 41% at Level 10 |
| 5 |
| 290, better than 99% at Level 10 | 5, better than 41% at Level 10 | 8 |
| muvi_123Level 5Steam profile of muvi_123 (opens in a new tab) | 63, better than 54% at Level 5 | 6, better than 69% at Level 5 | 8 |
|---|
| team_alpi45 | |||
|---|---|---|---|
| 303, better than 99% at Level 10 | 7, better than 60% at Level 10 | 9 | |
| 125, better than 78% at Level 9 | 2, better than 20% at Level 9 | 1 | |
| 191, better than 98% at Level 7 | 8, better than 78% at Level 7 | 6 | |
| 144, better than 92% at Level 6 | 2, better than 29% at Level 6 | 3 | |
| 64, better than 37% at Level 9 | 2, better than 20% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.