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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_vdyhaai3 | ||||||||
| goncalo23Level 9Steam profile of goncalo23 (opens in a new tab) | 15 | 14 | 2 | +1 | 91, better than 86% at Level 9 | 1.10, better than 73% at Level 9 | ||
| 10 | 16 | 2 | -6 | 69 | 0.56 | |||
| 6 | 14 | 4 | -8 | 47 | 0.49 | |||
| 7 | 15 | 6 | -8 | 79, better than 46% at Level 9 | 0.45, better than 1% at Level 9 | |||
| 4 | 15 | 2 | -11 | 43, better than 1% at Level 10 | 0.26, better than 1% at Level 10 | |||
| team_Bony_42O13 | ||||||||
| 18 | 8 | 3 | +10 | 117, better than 99% at Level 10 | 1.82, better than 99% at Level 10 | |||
| 16 | 7 | 5 | +9 | 115, better than 99% at Level 9 | 1.51, better than 99% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_vdyhaai3 | |||
| goncalo23Level 9Steam profile of goncalo23 (opens in a new tab) | 19, better than 14% at Level 9 | 0, better than 1% at Level 9 | 0 |
| 16 | 3 | 2 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 11 |
| 4 |
| +5 |
| 101 |
| 1.27 |
| 14 | 10 | 2 | +4 | 85, better than 68% at Level 10 | 1.22, better than 88% at Level 10 |
| 9 | 6 | 4 | +3 | 55 | 1.13 |
| 71 |
| 2 |
| 5 |
| 189, better than 99% at Level 9 | 6, better than 62% at Level 9 | 8 |
| 32, better than 17% at Level 10 | 9, better than 84% at Level 10 | 7 |
| team_Bony_42O13 | |||
|---|---|---|---|
| 175, better than 97% at Level 10 | 5, better than 47% at Level 10 | 10 | |
| 137, better than 90% at Level 9 | 5, better than 51% at Level 9 | 8 | |
| 120 | 0 | 3 | |
| 49, better than 27% at Level 10 | 7, better than 68% at Level 10 | 10 | |
| 72 | 7 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.