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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-libertys9 | ||||||||
| 23 | 16 | 3 | +7 | 102, better than 97% at Level 10 | 1.41, better than 97% at Level 10 | |||
| 16 | 18 | 6 | -2 | 94, better than 92% at Level 10 | 0.89, better than 5% at Level 10 | |||
| 12 | 20 | 3 | -8 | 70, better than 5% at Level 9 | 0.58, better than 1% at Level 9 | |||
| 10 | 18 | 5 | -8 | 50, better than 1% at Level 7 | 0.58, better than 1% at Level 7 | |||
| 10 | 19 | 5 | -9 | 63, better than 1% at Level 10 | 0.54, better than 1% at Level 10 | |||
| team_kurosaeki13 | ||||||||
| 23 | 13 | 6 | +10 | 111, better than 99% at Level 10 | 1.42, better than 97% at Level 10 | |||
| 25 | 15 | 5 | +10 | 119, better than 98% at Level 9 | 1.39, better than 96% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-libertys9 | |||
| 209, better than 93% at Level 10 | 3, better than 20% at Level 10 | 5 | |
| 115, better than 54% at Level 10 | 15 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 12 |
| 4 |
| +8 |
| 92, better than 91% at Level 9 |
| 1.34, better than 96% at Level 9 |
| 15 | 14 | 6 | +1 | 77, better than 24% at Level 10 | 1.03, better than 43% at Level 10 |
| 8 | 17 | 7 | -9 | 36, better than 1% at Level 8 | 0.60, better than 1% at Level 8 |
| 20 |
| 140, better than 72% at Level 9 | 9, better than 67% at Level 9 | 10 |
| 19, better than 17% at Level 7 | 1, better than 18% at Level 7 | 2 |
| 77, better than 32% at Level 10 | 4, better than 26% at Level 10 | 7 |
| team_kurosaeki13 | |||
|---|---|---|---|
| 145, better than 70% at Level 10 | 2, better than 15% at Level 10 | 9 | |
| 163, better than 82% at Level 9 | 8, better than 60% at Level 9 | 11 | |
| 46, better than 21% at Level 9 | 1, better than 13% at Level 9 | 3 | |
| 36, better than 14% at Level 10 | 4, better than 26% at Level 10 | 11 | |
| 16, better than 13% at Level 8 | 16, better than 96% at Level 8 | 20 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.