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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Playerxx89913 | ||||||||
| 28 | 9 | 1 | +19 | 136 | 2.21 | |||
| 19 | 11 | 1 | +8 | 89, better than 85% at Level 7 | 1.33, better than 98% at Level 7 | |||
| 15 | 10 | 9 | +5 | 98, better than 97% at Level 6 | 1.23, better than 96% at Level 6 | |||
| 9 | 10 | 4 | -1 | 45, better than 1% at Level 6 | 0.91, better than 23% at Level 6 | |||
| 8 | 13 | 6 | -5 | 68 | 0.64 | |||
| team_nightfall666 | ||||||||
| 15 | 15 | 2 | 0 | 85, better than 80% at Level 6 | 0.98, better than 45% at Level 6 | |||
| 12 | 16 | 3 | -4 | 64, better than 5% at Level 5 | 0.90, better than 22% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Playerxx89913 | |||
| 49 | 2 | 6 | |
| 4, better than 14% at Level 7 | 0, better than 1% at Level 7 | 0 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 15 |
| 2 |
| -4 |
| 59, better than 1% at Level 7 |
| 0.84, better than 2% at Level 7 |
| 9 | 15 | 2 | -6 | 55, better than 1% at Level 6 | 0.66, better than 1% at Level 6 |
| 6 | 18 | 5 | -12 | 55, better than 3% at Level 5 | 0.34, better than 1% at Level 5 |
| 76, better than 67% at Level 6 |
| 9, better than 90% at Level 6 |
| 12 |
| 27, better than 31% at Level 6 | 2, better than 34% at Level 6 | 6 |
| 26 | 4 | 6 |
| team_nightfall666 | |||
|---|---|---|---|
| 4, better than 17% at Level 6 | 0, better than 1% at Level 6 | 3 | |
| 194, better than 99% at Level 5 | 5, better than 66% at Level 5 | 5 | |
| 0, better than 1% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 94, better than 79% at Level 6 | 1, better than 26% at Level 6 | 5 | |
| 0, better than 1% at Level 5 | 5, better than 66% at Level 5 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.