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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Stiff-9 | ||||||||
| 16 | 15 | 4 | +1 | 72, better than 10% at Level 9 | 1.03, better than 45% at Level 9 | |||
| 17 | 18 | 6 | -1 | 85, better than 79% at Level 5 | 0.93, better than 34% at Level 5 | |||
| 15 | 16 | 6 | -1 | 69, better than 7% at Level 7 | 0.87, better than 11% at Level 7 | |||
| 13 | 20 | 5 | -7 | 67, better than 3% at Level 9 | 0.67, better than 1% at Level 9 | |||
| 11 | 18 | 8 | -7 | 77, better than 29% at Level 8 | 0.57, better than 1% at Level 8 | |||
| team_Artemiss2113 | ||||||||
| 22 | 15 | 9 | +7 | 99, better than 96% at Level 9 | 1.36, better than 96% at Level 9 | |||
| 19 | 15 | 6 | +4 | 95, better than 95% at Level 8 | 1.27, better than 96% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Stiff-9 | |||
| 123, better than 63% at Level 9 | 8, better than 60% at Level 9 | 12 | |
| 79, better than 55% at Level 5 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 13 |
| 6 |
| +4 |
| 96, better than 95% at Level 8 |
| 1.14, better than 84% at Level 8 |
| 16 | 14 | 4 | +2 | 75, better than 19% at Level 8 | 0.96, better than 27% at Level 8 |
| 13 | 15 | 2 | -2 | 61, better than 1% at Level 8 | 0.91, better than 16% at Level 8 |
| 8 |
| 175, better than 90% at Level 7 | 3, better than 29% at Level 7 | 5 |
| 29, better than 15% at Level 9 | 9, better than 67% at Level 9 | 10 |
| 124, better than 67% at Level 8 | 0, better than 1% at Level 8 | 2 |
| team_Artemiss2113 | |||
|---|---|---|---|
| 85, better than 41% at Level 9 | 3, better than 23% at Level 9 | 5 | |
| 257, better than 99% at Level 8 | 14, better than 93% at Level 8 | 17 | |
| 43, better than 23% at Level 8 | 2, better than 20% at Level 8 | 4 | |
| 191, better than 92% at Level 8 | 2, better than 20% at Level 8 | 8 | |
| 130, better than 71% at Level 8 | 0, better than 1% at Level 8 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.