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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_1nsanemax8 | ||||||||
| 17 | 17 | 3 | 0 | 91, better than 91% at Level 9 | 1.00, better than 39% at Level 9 | |||
| 11 | 16 | 4 | -5 | 71, better than 7% at Level 9 | 0.96, better than 26% at Level 9 | |||
| 13 | 15 | 2 | -2 | 77, better than 23% at Level 10 | 0.94, better than 15% at Level 10 | |||
| 11 | 16 | 3 | -5 | 47, better than 1% at Level 8 | 0.74, better than 1% at Level 8 | |||
| 5 | 19 | 5 | -14 | 66, better than 3% at Level 9 | 0.30, better than 1% at Level 9 | |||
| team_Hoffu1113 | ||||||||
| 30 | 8 | 7 | +22 | 128, better than 99% at Level 10 | 2.28, better than 99% at Level 10 | |||
| 17 | 11 | 10 | +6 | 89 | 1.31 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_1nsanemax8 | |||
| 0, better than 1% at Level 9 | 14, better than 94% at Level 9 | 13 | |
| 147, better than 78% at Level 9 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 11 |
| 5 |
| +1 |
| 65, better than 2% at Level 9 |
| 1.06, better than 56% at Level 9 |
| 14 | 16 | 6 | -2 | 71, better than 10% at Level 7 | 0.83, better than 5% at Level 7 |
| 10 | 12 | 5 | -2 | 68, better than 4% at Level 8 | 0.75, better than 1% at Level 8 |
| 6 |
| 2, better than 5% at Level 10 | 5, better than 35% at Level 10 | 6 |
| 62, better than 34% at Level 8 | 11, better than 85% at Level 8 | 12 |
| 43, better than 21% at Level 9 | 4, better than 31% at Level 9 | 6 |
| team_Hoffu1113 | |||
|---|---|---|---|
| 174, better than 86% at Level 10 | 5, better than 35% at Level 10 | 8 | |
| 199 | 2 | 3 | |
| 38, better than 19% at Level 9 | 0, better than 1% at Level 9 | 6 | |
| 21, better than 18% at Level 7 | 9, better than 76% at Level 7 | 9 | |
| 213, better than 96% at Level 8 | 17, better than 98% at Level 8 | 14 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.