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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_LLIbIMKEHT9 | ||||||||
| 19 | 15 | 1 | +4 | 96, better than 95% at Level 9 | 1.30, better than 96% at Level 9 | |||
| 16 | 16 | 6 | 0 | 88, better than 80% at Level 10 | 0.94, better than 16% at Level 10 | |||
| 14 | 18 | 3 | -4 | 66, better than 3% at Level 9 | 0.79, better than 1% at Level 9 | |||
| 10 | 16 | 2 | -6 | 48, better than 1% at Level 9 | 0.76, better than 1% at Level 9 | |||
| 10 | 18 | 6 | -8 | 57, better than 1% at Level 9 | 0.63, better than 1% at Level 9 | |||
| team_sinihe_HlYhI13 | ||||||||
| 18 | 11 | 5 | +7 | 94, better than 92% at Level 9 | 1.38, better than 97% at Level 9 | |||
| 19 | 13 | 1 | +6 | 77, better than 31% at Level 9 | 1.35, better than 97% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_LLIbIMKEHT9 | |||
| 0, better than 1% at Level 9 | 1, better than 13% at Level 9 | 1 | |
| 254, better than 98% at Level 10 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 12 |
| 6 |
| +4 |
| 93, better than 90% at Level 10 |
| 1.27, better than 93% at Level 10 |
| 20 | 18 | 8 | +2 | 96, better than 95% at Level 9 | 1.12, better than 75% at Level 9 |
| 8 | 15 | 3 | -7 | 46, better than 1% at Level 10 | 0.59, better than 1% at Level 10 |
| 3 |
| 122, better than 62% at Level 9 | 5, better than 37% at Level 9 | 10 |
| 112, better than 57% at Level 9 | 0, better than 1% at Level 9 | 2 |
| 106, better than 53% at Level 9 | 5, better than 37% at Level 9 | 17 |
| team_sinihe_HlYhI13 | |||
|---|---|---|---|
| 51, better than 23% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 0, better than 1% at Level 9 | 3, better than 23% at Level 9 | 6 | |
| 136, better than 66% at Level 10 | 2, better than 15% at Level 10 | 8 | |
| 20, better than 12% at Level 9 | 0, better than 1% at Level 9 | 2 | |
| 24, better than 11% at Level 10 | 5, better than 33% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.