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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Wi1zzard13 | ||||||||
| 20 | 18 | 6 | +2 | 91, better than 92% at Level 7 | 1.12, better than 82% at Level 7 | |||
| 20 | 18 | 3 | +2 | 87, better than 82% at Level 7 | 1.12, better than 82% at Level 7 | |||
| 16 | 18 | 5 | -2 | 71, better than 9% at Level 7 | 0.98, better than 39% at Level 7 | |||
| 17 | 19 | 5 | -2 | 74, better than 20% at Level 7 | 0.86, better than 6% at Level 7 | |||
| 15 | 17 | 7 | -2 | 78, better than 42% at Level 7 | 0.81, better than 2% at Level 7 | |||
| team_markolol2111 | ||||||||
| 34 | 18 | 6 | +16 | 135, better than 99% at Level 10 | 1.87, better than 99% at Level 10 | |||
| 20 | 14 | 7 | +6 | 95, better than 93% at Level 8 | 1.23, better than 92% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Wi1zzard13 | |||
| 162, better than 82% at Level 7 | 6, better than 48% at Level 7 | 9 | |
| 136, better than 72% at Level 7 | 3, better than 28% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 18 |
| 5 |
| -1 |
| 74, better than 20% at Level 6 |
| 0.87, better than 8% at Level 6 |
| 13 | 18 | 4 | -5 | 58, better than 1% at Level 6 | 0.73, better than 1% at Level 6 |
| 5 | 20 | 6 | -15 | 38, better than 1% at Level 2 | 0.33, better than 1% at Level 2 |
| 12 |
| 110, better than 59% at Level 7 | 9, better than 69% at Level 7 | 10 |
| 104, better than 56% at Level 7 | 2, better than 22% at Level 7 | 5 |
| 12, better than 14% at Level 7 | 6, better than 48% at Level 7 | 9 |
| team_markolol2111 | |||
|---|---|---|---|
| 181, better than 80% at Level 10 | 11, better than 71% at Level 10 | 16 | |
| 161, better than 79% at Level 8 | 2, better than 19% at Level 8 | 7 | |
| 67, better than 41% at Level 6 | 5, better than 45% at Level 6 | 3 | |
| 189, better than 92% at Level 6 | 1, better than 20% at Level 6 | 8 | |
| 46, better than 45% at Level 2 | 1, better than 33% at Level 2 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.