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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_supersonicc14 | ||||||||
| 29 | 22 | 5 | +7 | 100 | 1.32 | |||
| terraketjuLevel 9Steam profile of terraketju (opens in a new tab) | 25 | 25 | 4 | 0 | 96, better than 95% at Level 9 | 1.14, better than 79% at Level 9 | ||
| supersoniccLevel 10Steam profile of supersonicc (opens in a new tab) | 17 | 19 | 6 | -2 | 53, better than 1% at Level 10 | 0.91, better than 10% at Level 10 | ||
| 19 | 26 | 11 | -7 | 77, better than 33% at Level 8 | 0.73, better than 1% at Level 8 | |||
| 15 | 23 | 4 | -8 | 60 | 0.65 | |||
| team_fasad0716 | ||||||||
| 35 | 21 | 9 | +14 | 115 | 1.68 | |||
| 29 | 18 | 8 | +11 | 100, better than 97% at Level 9 | 1.39, better than 97% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_supersonicc14 | |||
| 234 | 2 | 2 | |
| terraketjuLevel 9Steam profile of terraketju (opens in a new tab) | 162, better than 60% at Level 9 | 18, better than 90% at Level 9 | 18 |
| supersoniccLevel 10Steam | |||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 23 |
| 6 |
| 0 |
| 74, better than 17% at Level 9 |
| 0.95, better than 26% at Level 9 |
| 15 | 24 | 12 | -9 | 69, better than 3% at Level 10 | 0.68, better than 1% at Level 10 |
| 10 | 22 | 7 | -12 | 49 | 0.52 |
| 182, better than 64% at Level 10 |
| 15, better than 77% at Level 10 |
| 23 |
| 125, better than 49% at Level 8 | 23, better than 97% at Level 8 | 23 |
| 268 | 11 | 20 |
| team_fasad0716 | |||
|---|---|---|---|
| 157 | 13 | 16 | |
| 96, better than 33% at Level 9 | 15, better than 80% at Level 9 | 13 | |
| 116, better than 41% at Level 9 | 3, better than 19% at Level 9 | 8 | |
| 265, better than 90% at Level 10 | 1, better than 10% at Level 10 | 2 | |
| 85 | 9 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.