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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Dia_mo_nd11 | ||||||||
| 28 | 16 | 3 | +12 | 111 | 1.54 | |||
| Dia_mo_ndLevel 5Steam profile of Dia_mo_nd (opens in a new tab) | 23 | 16 | 3 | +7 | 88, better than 82% at Level 5 | 1.31, better than 97% at Level 5 | ||
| 12 | 19 | 5 | -7 | 65 | 0.66 | |||
| 12 | 20 | 5 | -8 | 66, better than 11% at Level 5 | 0.63, better than 1% at Level 5 | |||
| Ezel_00Level 4Steam profile of Ezel_00 (opens in a new tab) | 2 | 21 | 10 | -19 | 44, better than 1% at Level 4 | 0.20, better than 1% at Level 4 | ||
| team_J5R113 | ||||||||
| 23 | 15 | 8 | +8 | 112 | 1.37 | |||
| MICHALololoLLevel 5Steam profile of MICHALololoL (opens in a new tab) | 20 | 16 | 4 | +4 | 99, better than 98% at Level 5 | 1.16, better than 88% at Level 5 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Dia_mo_nd11 | |||
| 95 | 1 | 6 | |
| Dia_mo_ndLevel 5Steam profile of Dia_mo_nd (opens in a new tab) | 47, better than 42% at Level 5 | 6, better than 63% at Level 5 | 13 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 18 |
| 4 |
| +1 |
| 72 |
| 1.08 |
| 16 | 17 | 7 | -1 | 71, better than 23% at Level 4 | 0.99, better than 60% at Level 4 |
| 13 | 12 | 6 | +1 | 63 | 0.96 |
| 23 |
| 9 |
| 7 |
| 71, better than 56% at Level 5 | 8, better than 77% at Level 5 | 12 |
| Ezel_00Level 4Steam profile of Ezel_00 (opens in a new tab) | 23, better than 33% at Level 4 | 5, better than 56% at Level 4 | 5 |
|---|
| team_J5R113 | |||
|---|---|---|---|
| 277 | 10 | 8 | |
| MICHALololoLLevel 5Steam profile of MICHALololoL (opens in a new tab) | 59, better than 49% at Level 5 | 9, better than 82% at Level 5 | 13 |
| 0 | 4 | 10 | |
| 152, better than 94% at Level 4 | 4, better than 48% at Level 4 | 8 | |
| 79 | 12 | 18 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.