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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_thikaaaaaaa13 | ||||||||
| 24 | 15 | 7 | +9 | 129, better than 99% at Level 4 | 1.65, better than 99% at Level 4 | |||
| 21 | 11 | 4 | +10 | 111 | 1.57 | |||
| QOJIIIIIILevel 3Steam profile of QOJIIIIII (opens in a new tab) | 20 | 13 | 5 | +7 | 110, better than 99% at Level 3 | 1.38, better than 98% at Level 3 | ||
| 10 | 9 | 4 | +1 | 53, better than 9% at Level 1 | 1.02, better than 91% at Level 1 | |||
| 8 | 10 | 2 | -2 | 42, better than 1% at Level 2 | 0.80, better than 36% at Level 2 | |||
| team_GixhPAPAKI136 | ||||||||
| 14 | 15 | 4 | -1 | 74, better than 23% at Level 5 | 1.09, better than 86% at Level 5 | |||
| 14 | 16 | 5 | -2 | 84, better than 80% at Level 4 | 1.02, better than 73% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_thikaaaaaaa13 | |||
| 16, better than 29% at Level 4 | 4, better than 53% at Level 4 | 4 | |
| 79 | 15 | 14 | |
| QOJIIIIIILevel 3Steam | |||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 19 |
| 6 |
| -7 |
| 77, better than 57% at Level 4 |
| 0.74, better than 3% at Level 4 |
| 11 | 17 | 2 | -6 | 66, better than 27% at Level 2 | 0.69, better than 16% at Level 2 |
| 7 | 16 | 2 | -9 | 48, better than 3% at Level 2 | 0.50, better than 1% at Level 2 |
| 88, better than 75% at Level 3 |
| 0, better than 1% at Level 3 |
| 3 |
| 49, better than 58% at Level 1 | 14, better than 99% at Level 1 | 9 |
| 0, better than 1% at Level 2 | 0, better than 1% at Level 2 | 2 |
| team_GixhPAPAKI136 | |||
|---|---|---|---|
| 0, better than 1% at Level 5 | 2, better than 30% at Level 5 | 2 | |
| 0, better than 1% at Level 4 | 1, better than 29% at Level 4 | 3 | |
| 4, better than 22% at Level 4 | 1, better than 29% at Level 4 | 2 | |
| 55, better than 57% at Level 2 | 0, better than 1% at Level 2 | 0 | |
| 0, better than 1% at Level 2 | 7, better than 81% at Level 2 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.