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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_52Hertz_x13 | ||||||||
| 31 | 19 | 6 | +12 | 139, better than 99% at Level 7 | 1.76, better than 99% at Level 7 | |||
| 22 | 15 | 1 | +7 | 90, better than 91% at Level 5 | 1.48, better than 99% at Level 5 | |||
| 24 | 19 | 4 | +5 | 101, better than 98% at Level 5 | 1.25, better than 97% at Level 5 | |||
| gr3kz_1Level 4Steam profile of gr3kz_1 (opens in a new tab) | 13 | 19 | 1 | -6 | 57, better than 1% at Level 4 | 0.72, better than 2% at Level 4 | ||
| team_Izuk111 | ||||||||
| 26 | 18 | 3 | +8 | 101, better than 98% at Level 5 | 1.42, better than 99% at Level 5 | |||
| 16 | 21 | 7 | -5 | 74, better than 22% at Level 6 | 0.85, better than 10% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_52Hertz_x13 | |||
| 90, better than 48% at Level 7 | 3, better than 28% at Level 7 | 3 | |
| 139, better than 80% at Level 5 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 17 |
| 9 |
| -2 |
| 84, better than 63% at Level 6 |
| 0.83, better than 7% at Level 6 |
| 14 | 21 | 3 | -7 | 70, better than 13% at Level 5 | 0.66, better than 1% at Level 5 |
| 15 | 22 | 4 | -7 | 78, better than 50% at Level 5 | 0.64, better than 1% at Level 5 |
| 8 |
| 82, better than 53% at Level 5 | 5, better than 48% at Level 5 | 5 |
| gr3kz_1Level 4Steam profile of gr3kz_1 (opens in a new tab) | 102, better than 71% at Level 4 | 4, better than 48% at Level 4 | 10 |
|---|
| team_Izuk111 | |||
|---|---|---|---|
| 12, better than 19% at Level 5 | 5, better than 48% at Level 5 | 8 | |
| 115, better than 66% at Level 6 | 7, better than 59% at Level 6 | 17 | |
| 160, better than 84% at Level 6 | 4, better than 38% at Level 6 | 9 | |
| 0, better than 1% at Level 5 | 2, better than 28% at Level 5 | 12 | |
| 70, better than 47% at Level 5 | 1, better than 22% at Level 5 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.