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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ipampers13 | ||||||||
| 16 | 11 | 3 | +5 | 76, better than 70% at Level 2 | 1.30, better than 99% at Level 2 | |||
| 17 | 14 | 5 | +3 | 91, better than 96% at Level 3 | 1.06, better than 88% at Level 3 | |||
| 16 | 16 | 5 | 0 | 80, better than 86% at Level 2 | 1.05, better than 92% at Level 2 | |||
| 15 | 15 | 6 | 0 | 77, better than 64% at Level 3 | 0.91, better than 53% at Level 3 | |||
| 9 | 12 | 5 | -3 | 54, better than 6% at Level 3 | 0.76, better than 14% at Level 3 | |||
| team_Trexxx518 | ||||||||
| 19 | 12 | 5 | +7 | 95, better than 97% at Level 3 | 1.36, better than 98% at Level 3 | |||
| 16 | 14 | 5 | +2 | 105, better than 99% at Level 2 | 0.99, better than 82% at Level 2 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ipampers13 | |||
| 91, better than 74% at Level 2 | 5, better than 64% at Level 2 | 3 | |
| 6, better than 23% at Level 3 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 16 |
| 0 |
| -2 |
| 75, better than 48% at Level 4 |
| 0.92, better than 37% at Level 4 |
| 9 | 15 | 3 | -6 | 51, better than 4% at Level 3 | 0.65, better than 5% at Level 3 |
| 9 | 16 | 3 | -7 | 45, better than 4% at Level 1 | 0.58, better than 9% at Level 1 |
| 1 |
| 25, better than 35% at Level 2 | 0, better than 1% at Level 2 | 0 |
| 90, better than 71% at Level 3 | 0, better than 1% at Level 3 | 7 |
| 4, better than 22% at Level 3 | 0, better than 1% at Level 3 | 0 |
| team_Trexxx518 | |||
|---|---|---|---|
| 1, better than 21% at Level 3 | 1, better than 37% at Level 3 | 9 | |
| 95, better than 76% at Level 2 | 0, better than 1% at Level 2 | 1 | |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 36, better than 39% at Level 3 | 3, better than 52% at Level 3 | 4 | |
| 0, better than 1% at Level 1 | 0, better than 1% at Level 1 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.