Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Eliasfacit13 | ||||||||
| 28 | 5 | 4 | +23 | 152, better than 99% at Level 10 | 2.50, better than 99% at Level 10 | |||
| 15 | 12 | 1 | +3 | 72, better than 13% at Level 9 | 1.10, better than 73% at Level 9 | |||
| 11 | 10 | 3 | +1 | 68 | 1.00 | |||
| 12 | 15 | 5 | -3 | 76, better than 30% at Level 8 | 0.85, better than 6% at Level 8 | |||
| 7 | 14 | 5 | -7 | 57, better than 1% at Level 9 | 0.54, better than 1% at Level 9 | |||
| team_Skuurk5 | ||||||||
| 15 | 14 | 5 | +1 | 102, better than 98% at Level 9 | 1.04, better than 60% at Level 9 | |||
| 15 | 16 | 4 | -1 | 82, better than 55% at Level 8 | 0.95, better than 31% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Eliasfacit13 | |||
| 23, better than 12% at Level 10 | 4, better than 32% at Level 10 | 10 | |
| 76, better than 45% at Level 9 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 12 |
| 3 |
| -2 |
| 69, better than 3% at Level 10 |
| 0.83, better than 3% at Level 10 |
| 9 | 16 | 1 | -7 | 64, better than 3% at Level 6 | 0.64, better than 1% at Level 6 |
| 7 | 16 | 2 | -9 | 58, better than 1% at Level 9 | 0.45, better than 1% at Level 9 |
| 8 |
| 39 | 1 | 2 |
| 48, better than 31% at Level 8 | 0, better than 1% at Level 8 | 1 |
| 25, better than 15% at Level 9 | 1, better than 14% at Level 9 | 3 |
| team_Skuurk5 | |||
|---|---|---|---|
| 96, better than 60% at Level 9 | 14, better than 97% at Level 9 | 7 | |
| 26, better than 19% at Level 8 | 2, better than 23% at Level 8 | 2 | |
| 0, better than 1% at Level 10 | 3, better than 24% at Level 10 | 6 | |
| 17, better than 20% at Level 6 | 7, better than 74% at Level 6 | 8 | |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.