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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BELVAA9 | ||||||||
| 26 | 18 | 3 | +8 | 100, better than 97% at Level 7 | 1.53, better than 99% at Level 7 | |||
| 18 | 17 | 3 | +1 | 87 | 1.11 | |||
| 10 | 16 | 7 | -6 | 76, better than 50% at Level 4 | 0.73, better than 3% at Level 4 | |||
| 10 | 20 | 7 | -10 | 69, better than 16% at Level 4 | 0.59, better than 1% at Level 4 | |||
| 12 | 20 | 5 | -8 | 64, better than 5% at Level 4 | 0.58, better than 1% at Level 4 | |||
| team_GRETAGRass13 | ||||||||
| 27 | 14 | 4 | +13 | 118, better than 99% at Level 6 | 1.67, better than 99% at Level 6 | |||
| 20 | 16 | 5 | +4 | 106, better than 99% at Level 4 | 1.25, better than 94% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BELVAA9 | |||
| 39, better than 23% at Level 7 | 4, better than 34% at Level 7 | 9 | |
| 142 | 0 | 3 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 14 |
| 3 |
| -1 |
| 59, better than 2% at Level 5 |
| 1.13, better than 91% at Level 5 |
| 17 | 16 | 8 | +1 | 96, better than 96% at Level 5 | 0.97, better than 44% at Level 5 |
| 13 | 18 | 6 | -5 | 67, better than 29% at Level 2 | 0.80, better than 36% at Level 2 |
| 135, better than 88% at Level 4 |
| 10, better than 87% at Level 4 |
| 16 |
| 70, better than 58% at Level 4 | 2, better than 34% at Level 4 | 4 |
| 67, better than 56% at Level 4 | 3, better than 41% at Level 4 | 5 |
| team_GRETAGRass13 | |||
|---|---|---|---|
| 54, better than 35% at Level 6 | 7, better than 60% at Level 6 | 9 | |
| 50, better than 46% at Level 4 | 5, better than 56% at Level 4 | 7 | |
| 42, better than 33% at Level 5 | 1, better than 22% at Level 5 | 1 | |
| 81, better than 56% at Level 5 | 0, better than 1% at Level 5 | 2 | |
| 99, better than 77% at Level 2 | 4, better than 56% at Level 2 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.