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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Hedi13 | ||||||||
| 16 | 12 | 4 | +4 | 76, better than 21% at Level 10 | 1.08, better than 65% at Level 10 | |||
| 17 | 16 | 8 | +1 | 93, better than 93% at Level 9 | 1.08, better than 61% at Level 9 | |||
| 17 | 14 | 5 | +3 | 79, better than 42% at Level 9 | 1.07, better than 59% at Level 9 | |||
| 17 | 16 | 4 | +1 | 70, better than 6% at Level 9 | 1.05, better than 54% at Level 9 | |||
| 16 | 15 | 7 | +1 | 78, better than 32% at Level 8 | 0.97, better than 33% at Level 8 | |||
| team_nyx-_-9 | ||||||||
| 16 | 15 | 3 | +1 | 72, better than 9% at Level 9 | 1.08, better than 60% at Level 9 | |||
| 17 | 17 | 4 | 0 | 86, better than 73% at Level 8 | 0.99, better than 38% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Hedi13 | |||
| 0, better than 1% at Level 10 | 8, better than 56% at Level 10 | 17 | |
| 202, better than 93% at Level 9 | 7, better than 52% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 18 |
| 2 |
| -4 |
| 59, better than 1% at Level 8 |
| 0.94, better than 22% at Level 8 |
| 14 | 17 | 4 | -3 | 66, better than 3% at Level 8 | 0.77, better than 1% at Level 8 |
| 11 | 17 | 10 | -6 | 76, better than 26% at Level 9 | 0.74, better than 1% at Level 9 |
| 12 |
| 113, better than 57% at Level 9 | 6, better than 44% at Level 9 | 9 |
| 70, better than 33% at Level 9 | 0, better than 1% at Level 9 | 1 |
| 331, better than 99% at Level 8 | 1, better than 15% at Level 8 | 5 |
| team_nyx-_-9 | |||
|---|---|---|---|
| 32, better than 16% at Level 9 | 16, better than 96% at Level 9 | 22 | |
| 1, better than 6% at Level 8 | 8, better than 64% at Level 8 | 9 | |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 108, better than 59% at Level 8 | 18, better than 99% at Level 8 | 22 | |
| 0, better than 1% at Level 9 | 1, better than 13% at Level 9 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.