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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_mihuichik6 | ||||||||
| 19 | 14 | 4 | +5 | 83, better than 66% at Level 9 | 1.69, better than 99% at Level 9 | |||
| 15 | 13 | 4 | +2 | 77, better than 33% at Level 8 | 1.07, better than 68% at Level 8 | |||
| 13 | 18 | 4 | -5 | 88, better than 81% at Level 9 | 0.71, better than 1% at Level 9 | |||
| 8 | 18 | 5 | -10 | 51, better than 1% at Level 8 | 0.43, better than 1% at Level 8 | |||
| 4 | 16 | 5 | -12 | 46, better than 1% at Level 7 | 0.34, better than 1% at Level 7 | |||
| team_pi-DRILL-a13 | ||||||||
| 24 | 14 | 4 | +10 | 107, better than 99% at Level 8 | 1.76, better than 99% at Level 8 | |||
| 18 | 8 | 4 | +10 | 92, better than 91% at Level 8 | 1.69, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_mihuichik6 | |||
| 95, better than 55% at Level 9 | 6, better than 52% at Level 9 | 6 | |
| 149, better than 88% at Level 8 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 13 |
| 8 |
| +7 |
| 115, better than 99% at Level 9 |
| 1.44, better than 99% at Level 9 |
| 13 | 10 | 3 | +3 | 66, better than 1% at Level 10 | 1.02, better than 38% at Level 10 |
| 4 | 15 | 9 | -11 | 49, better than 1% at Level 7 | 0.44, better than 1% at Level 7 |
| 0 |
| 0, better than 1% at Level 9 | 3, better than 26% at Level 9 | 9 |
| 2, better than 7% at Level 8 | 0, better than 1% at Level 8 | 0 |
| 116, better than 76% at Level 7 | 4, better than 41% at Level 7 | 5 |
| team_pi-DRILL-a13 | |||
|---|---|---|---|
| 46, better than 28% at Level 8 | 3, better than 29% at Level 8 | 8 | |
| 18, better than 15% at Level 8 | 10, better than 85% at Level 8 | 10 | |
| 92, better than 53% at Level 9 | 4, better than 34% at Level 9 | 5 | |
| 0, better than 1% at Level 10 | 3, better than 23% at Level 10 | 11 | |
| 21, better than 19% at Level 7 | 4, better than 41% at Level 7 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.