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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sightbtw-9 | ||||||||
| 18 | 14 | 9 | +4 | 102, better than 96% at Level 9 | 1.27, better than 95% at Level 9 | |||
| 16 | 17 | 4 | -1 | 101, better than 96% at Level 9 | 0.90, better than 11% at Level 9 | |||
| 13 | 15 | 2 | -2 | 63, better than 1% at Level 9 | 0.86, better than 7% at Level 9 | |||
| 13 | 15 | 0 | -2 | 51, better than 1% at Level 9 | 0.86, better than 7% at Level 9 | |||
| 11 | 17 | 1 | -6 | 45, better than 1% at Level 9 | 0.63, better than 1% at Level 9 | |||
| team_numaron13 | ||||||||
| 21 | 13 | 4 | +8 | 101, better than 96% at Level 9 | 1.61, better than 97% at Level 9 | |||
| 21 | 13 | 5 | +8 | 93, better than 92% at Level 8 | 1.42, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sightbtw-9 | |||
| 123, better than 63% at Level 9 | 11, better than 80% at Level 9 | 16 | |
| 71, better than 33% at Level 9 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 17 |
| 8 |
| -2 |
| 90, better than 84% at Level 10 |
| 0.86, better than 2% at Level 10 |
| 11 | 15 | 4 | -4 | 52, better than 1% at Level 6 | 0.73, better than 2% at Level 6 |
| 10 | 14 | 5 | -4 | 61, better than 1% at Level 10 | 0.73, better than 1% at Level 10 |
| 6 |
| 125, better than 64% at Level 9 | 6, better than 44% at Level 9 | 12 |
| 12, better than 9% at Level 9 | 0, better than 1% at Level 9 | 2 |
| 54, better than 25% at Level 9 | 3, better than 23% at Level 9 | 6 |
| team_numaron13 | |||
|---|---|---|---|
| 135, better than 69% at Level 9 | 17, better than 97% at Level 9 | 18 | |
| 66, better than 35% at Level 8 | 3, better than 26% at Level 8 | 6 | |
| 138, better than 67% at Level 10 | 8, better than 56% at Level 10 | 11 | |
| 10, better than 16% at Level 6 | 3, better than 33% at Level 6 | 5 | |
| 257, better than 98% at Level 10 | 5, better than 33% at Level 10 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.