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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_CorpseXX13 | ||||||||
| 20 | 12 | 3 | +8 | 99, better than 96% at Level 10 | 1.48, better than 99% at Level 10 | |||
| 14 | 10 | 4 | +4 | 74, better than 18% at Level 9 | 1.14, better than 78% at Level 9 | |||
| 16 | 14 | 4 | +2 | 77, better than 31% at Level 10 | 1.12, better than 72% at Level 10 | |||
| 13 | 14 | 5 | -1 | 73, better than 16% at Level 8 | 0.88, better than 9% at Level 8 | |||
| 11 | 12 | 7 | -1 | 82, better than 58% at Level 7 | 0.87, better than 8% at Level 7 | |||
| lobby_Aizcen7 | ||||||||
| 19 | 16 | 6 | +3 | 82, better than 56% at Level 8 | 1.25, better than 93% at Level 8 | |||
| 15 | 13 | 8 | +2 | 86, better than 72% at Level 10 | 1.09, better than 62% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_CorpseXX13 | |||
| 0, better than 1% at Level 10 | 4, better than 29% at Level 10 | 11 | |
| 315, better than 99% at Level 9 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 13 |
| 3 |
| +1 |
| 80, better than 40% at Level 10 |
| 0.93, better than 15% at Level 10 |
| 6 | 14 | 5 | -8 | 51, better than 1% at Level 9 | 0.53, better than 1% at Level 9 |
| 8 | 18 | 3 | -10 | 47, better than 1% at Level 8 | 0.44, better than 1% at Level 8 |
| 4 |
| 0, better than 1% at Level 10 | 1, better than 12% at Level 10 | 2 |
| 61, better than 35% at Level 8 | 0, better than 1% at Level 8 | 8 |
| 207, better than 97% at Level 7 | 0, better than 1% at Level 7 | 3 |
| lobby_Aizcen7 | |||
|---|---|---|---|
| 95, better than 57% at Level 8 | 4, better than 36% at Level 8 | 11 | |
| 270, better than 99% at Level 10 | 9, better than 70% at Level 10 | 7 | |
| 121, better than 64% at Level 10 | 2, better than 16% at Level 10 | 4 | |
| 101, better than 56% at Level 9 | 2, better than 19% at Level 9 | 3 | |
| 53, better than 30% at Level 8 | 17, better than 99% at Level 8 | 14 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.