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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_milequ9994 | ||||||||
| 18 | 14 | 3 | +4 | 129, better than 99% at Level 9 | 1.54, better than 97% at Level 9 | |||
| 14 | 15 | 4 | -1 | 81, better than 51% at Level 8 | 0.99, better than 37% at Level 8 | |||
| 11 | 16 | 2 | -5 | 71, better than 8% at Level 8 | 0.69, better than 1% at Level 8 | |||
| 5 | 16 | 1 | -11 | 31, better than 1% at Level 8 | 0.36, better than 1% at Level 8 | |||
| 2 | 16 | 2 | -14 | 27, better than 1% at Level 7 | 0.15, better than 1% at Level 7 | |||
| team_ussaro13 | ||||||||
| 18 | 8 | 5 | +10 | 104, better than 99% at Level 6 | 1.56, better than 99% at Level 6 | |||
| 17 | 12 | 3 | +5 | 100, better than 97% at Level 8 | 1.42, better than 98% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_milequ9994 | |||
| 136, better than 86% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 6, better than 11% at Level 8 | 0, better than 1% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 10 |
| 6 |
| +6 |
| 103, better than 98% at Level 8 |
| 1.33, better than 97% at Level 8 |
| 13 | 10 | 1 | +3 | 82, better than 53% at Level 8 | 1.15, better than 85% at Level 8 |
| 12 | 10 | 4 | +2 | 83, better than 60% at Level 9 | 1.10, better than 68% at Level 9 |
| 0 |
| 17, better than 15% at Level 8 | 0, better than 1% at Level 8 | 2 |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 0 |
| 17, better than 18% at Level 7 | 5, better than 56% at Level 7 | 8 |
| team_ussaro13 | |||
|---|---|---|---|
| 63, better than 52% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| 59, better than 40% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 8, better than 11% at Level 8 | 1, better than 17% at Level 8 | 3 | |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 3 | |
| 116, better than 76% at Level 9 | 2, better than 21% at Level 9 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.