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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_8bone9 | ||||||||
| 28 | 13 | 5 | +15 | 142, better than 99% at Level 8 | 1.90, better than 99% at Level 8 | |||
| 24 | 14 | 3 | +10 | 109 | 1.55 | |||
| 8 | 17 | 3 | -9 | 47, better than 1% at Level 5 | 0.52, better than 1% at Level 5 | |||
| 8 | 20 | 3 | -12 | 50, better than 1% at Level 5 | 0.40, better than 1% at Level 5 | |||
| 4 | 19 | 3 | -15 | 31 | 0.26 | |||
| team_SHLOM013 | ||||||||
| 29 | 12 | 4 | +17 | 131 | 2.05 | |||
| 18 | 13 | 3 | +5 | 79, better than 63% at Level 4 | 1.28, better than 96% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_8bone9 | |||
| 57, better than 30% at Level 8 | 8, better than 64% at Level 8 | 9 | |
| 0 | 8 | 17 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 15 |
| 8 |
| +1 |
| 87, better than 81% at Level 6 |
| 1.03, better than 55% at Level 6 |
| 14 | 18 | 5 | -4 | 75, better than 25% at Level 6 | 0.73, better than 2% at Level 6 |
| 5 | 14 | 4 | -9 | 34, better than 1% at Level 6 | 0.51, better than 1% at Level 6 |
| 0, better than 1% at Level 5 |
| 3, better than 36% at Level 5 |
| 8 |
| 0, better than 1% at Level 5 | 3, better than 36% at Level 5 | 3 |
| 0 | 0 | 4 |
| team_SHLOM013 | |||
|---|---|---|---|
| 86 | 8 | 10 | |
| 119, better than 82% at Level 4 | 7, better than 73% at Level 4 | 7 | |
| 22, better than 21% at Level 6 | 9, better than 77% at Level 6 | 11 | |
| 33, better than 26% at Level 6 | 3, better than 33% at Level 6 | 3 | |
| 0, better than 1% at Level 6 | 8, better than 70% at Level 6 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.