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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Badboy9425 | ||||||||
| 21 | 13 | 3 | +8 | 138, better than 99% at Level 5 | 1.56, better than 99% at Level 5 | |||
| 12 | 16 | 6 | -4 | 92, better than 95% at Level 4 | 0.71, better than 4% at Level 4 | |||
| 11 | 16 | 2 | -5 | 53, better than 7% at Level 3 | 0.63, better than 7% at Level 3 | |||
| 10 | 15 | 4 | -5 | 65 | 0.63 | |||
| 9 | 16 | 0 | -7 | 53 | 0.54 | |||
| team__M0chi_13 | ||||||||
| 22 | 9 | 4 | +13 | 128 | 2.04 | |||
| John_LockeLevel 4Steam profile of John_Locke (opens in a new tab) | 20 | 11 | 9 | +9 | 112, better than 99% at Level 4 | 1.50, better than 99% at Level 4 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Badboy9425 | |||
| 46, better than 50% at Level 5 | 2, better than 38% at Level 5 | 9 | |
| 46, better than 56% at Level 4 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 13 |
| 3 |
| +1 |
| 70 |
| 1.04 |
| 11 | 15 | 6 | -4 | 72, better than 29% at Level 4 | 0.71, better than 4% at Level 4 |
| 8 | 15 | 7 | -7 | 60, better than 21% at Level 2 | 0.57, better than 3% at Level 2 |
| 7 |
| 0, better than 1% at Level 3 | 5, better than 74% at Level 3 | 5 |
| 11 | 9 | 11 |
| 0 | 2 | 2 |
| team__M0chi_13 | |||
|---|---|---|---|
| 17 | 2 | 1 | |
| John_LockeLevel 4Steam profile of John_Locke (opens in a new tab) | 251, better than 99% at Level 4 | 11, better than 97% at Level 4 | 12 |
| 26 | 6 | 7 | |
| 184, better than 99% at Level 4 | 5, better than 68% at Level 4 | 8 | |
| 165, better than 99% at Level 2 | 0, better than 1% at Level 2 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.