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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_feveexx06 | ||||||||
| 16 | 16 | 3 | 0 | 74, better than 24% at Level 6 | 1.14, better than 82% at Level 6 | |||
| 14 | 17 | 1 | -3 | 77, better than 30% at Level 6 | 0.76, better than 3% at Level 6 | |||
| 13 | 18 | 4 | -5 | 85, better than 66% at Level 7 | 0.74, better than 3% at Level 7 | |||
| 12 | 19 | 6 | -7 | 73, better than 20% at Level 6 | 0.68, better than 1% at Level 6 | |||
| 7 | 17 | 4 | -10 | 56, better than 2% at Level 6 | 0.52, better than 1% at Level 6 | |||
| team_-_miki_-_13 | ||||||||
| 21 | 11 | 4 | +10 | 111, better than 99% at Level 5 | 1.60, better than 99% at Level 5 | |||
| 20 | 14 | 6 | +6 | 106, better than 99% at Level 7 | 1.31, better than 96% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_feveexx06 | |||
| 48, better than 37% at Level 6 | 2, better than 28% at Level 6 | 3 | |
| 45, better than 35% at Level 6 | 10, better than 89% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 15 |
| 4 |
| +2 |
| 93, better than 94% at Level 6 |
| 1.10, better than 77% at Level 6 |
| 14 | 12 | 4 | +2 | 77, better than 30% at Level 6 | 1.10, better than 77% at Level 6 |
| 12 | 12 | 6 | 0 | 75, better than 26% at Level 6 | 0.95, better than 31% at Level 6 |
| 9 |
| 2, better than 11% at Level 7 | 5, better than 50% at Level 7 | 6 |
| 60, better than 45% at Level 6 | 1, better than 21% at Level 6 | 6 |
| 8, better than 16% at Level 6 | 2, better than 28% at Level 6 | 6 |
| team_-_miki_-_13 | |||
|---|---|---|---|
| 24, better than 27% at Level 5 | 3, better than 40% at Level 5 | 7 | |
| 119, better than 78% at Level 7 | 4, better than 41% at Level 7 | 9 | |
| 18, better than 20% at Level 6 | 5, better than 54% at Level 6 | 7 | |
| 103, better than 73% at Level 6 | 5, better than 54% at Level 6 | 6 | |
| 0, better than 1% at Level 6 | 2, better than 28% at Level 6 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.