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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_beggins6 | ||||||||
| 18 | 15 | 4 | +3 | 85, better than 74% at Level 9 | 1.30, better than 96% at Level 9 | |||
| 14 | 13 | 7 | +1 | 88, better than 83% at Level 7 | 1.00, better than 45% at Level 7 | |||
| 9 | 14 | 8 | -5 | 74, better than 21% at Level 7 | 0.70, better than 1% at Level 7 | |||
| 10 | 16 | 2 | -6 | 58, better than 15% at Level 2 | 0.69, better than 15% at Level 2 | |||
| 9 | 14 | 2 | -5 | 55, better than 1% at Level 8 | 0.64, better than 1% at Level 8 | |||
| team_SZEEF13 | ||||||||
| 20 | 13 | 12 | +7 | 139, better than 99% at Level 8 | 1.38, better than 98% at Level 8 | |||
| SZEEFLevel 10Steam profile of SZEEF (opens in a new tab) | 17 | 11 | 3 | +6 | 86, better than 72% at Level 10 | 1.34, better than 96% at Level 10 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_beggins6 | |||
| 171, better than 92% at Level 9 | 15, better than 97% at Level 9 | 12 | |
| 87, better than 59% at Level 7 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 13 |
| 4 |
| 0 |
| 62, better than 1% at Level 7 |
| 0.95, better than 28% at Level 7 |
| 11 | 9 | 3 | +2 | 47, better than 1% at Level 4 | 0.94, better than 47% at Level 4 |
| 11 | 16 | 5 | -5 | 70, better than 19% at Level 4 | 0.83, better than 14% at Level 4 |
| 7 |
| 299, better than 99% at Level 7 | 11, better than 91% at Level 7 | 11 |
| 40, better than 47% at Level 2 | 1, better than 35% at Level 2 | 2 |
| 0, better than 1% at Level 8 | 1, better than 16% at Level 8 | 3 |
| team_SZEEF13 | |||
|---|---|---|---|
| 324, better than 99% at Level 8 | 8, better than 72% at Level 8 | 14 | |
| SZEEFLevel 10Steam profile of SZEEF (opens in a new tab) | 68, better than 33% at Level 10 | 3, better than 23% at Level 10 | 11 |
| 92, better than 62% at Level 7 | 3, better than 33% at Level 7 | 9 | |
| 61, better than 58% at Level 4 | 5, better than 65% at Level 4 | 10 | |
| 94, better than 78% at Level 4 | 0, better than 1% at Level 4 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.