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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Hoffnung13 | ||||||||
| 19 | 7 | 5 | +12 | 116, better than 99% at Level 7 | 1.78, better than 99% at Level 7 | |||
| 19 | 9 | 4 | +10 | 110, better than 99% at Level 8 | 1.71, better than 99% at Level 8 | |||
| 16 | 9 | 6 | +7 | 105, better than 99% at Level 6 | 1.63, better than 99% at Level 6 | |||
| 13 | 7 | 4 | +6 | 90, better than 97% at Level 2 | 1.28, better than 99% at Level 2 | |||
| 6 | 12 | 6 | -6 | 51, better than 6% at Level 2 | 0.55, better than 3% at Level 2 | |||
| team_arab59593 | ||||||||
| 12 | 16 | 4 | -4 | 101, better than 96% at Level 10 | 0.84, better than 1% at Level 10 | |||
| 10 | 14 | 3 | -4 | 87, better than 77% at Level 7 | 0.73, better than 3% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Hoffnung13 | |||
| 71, better than 57% at Level 7 | 2, better than 28% at Level 7 | 3 | |
| 236, better than 99% at Level 8 | 14, better than 99% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 14 |
| 2 |
| -4 |
| 53, better than 1% at Level 6 |
| 0.73, better than 2% at Level 6 |
| 6 | 14 | 1 | -8 | 42, better than 1% at Level 3 | 0.45, better than 1% at Level 3 |
| 6 | 15 | 0 | -9 | 44, better than 4% at Level 1 | 0.36, better than 1% at Level 1 |
| 15 |
| 265, better than 99% at Level 6 | 6, better than 72% at Level 6 | 8 |
| 10, better than 29% at Level 2 | 0, better than 1% at Level 2 | 0 |
| 9, better than 29% at Level 2 | 6, better than 84% at Level 2 | 12 |
| team_arab59593 | |||
|---|---|---|---|
| 111, better than 74% at Level 10 | 1, better than 13% at Level 10 | 7 | |
| 0, better than 1% at Level 7 | 6, better than 69% at Level 7 | 8 | |
| 48, better than 43% at Level 6 | 3, better than 41% at Level 6 | 4 | |
| 2, better than 21% at Level 3 | 1, better than 38% at Level 3 | 2 | |
| 57, better than 71% at Level 1 | 0, better than 1% at Level 1 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.