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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__Doggy5tyle9 | ||||||||
| 19 | 15 | 6 | +4 | 83, better than 60% at Level 6 | 1.19, better than 91% at Level 6 | |||
| 17 | 17 | 7 | 0 | 91, better than 91% at Level 6 | 0.94, better than 28% at Level 6 | |||
| 16 | 19 | 4 | -3 | 73, better than 41% at Level 3 | 0.82, better than 24% at Level 3 | |||
| 14 | 16 | 3 | -2 | 62, better than 3% at Level 5 | 0.81, better than 6% at Level 5 | |||
| 10 | 20 | 8 | -10 | 78, better than 58% at Level 4 | 0.51, better than 1% at Level 4 | |||
| team_elvisooz13 | ||||||||
| 26 | 12 | 3 | +14 | 117, better than 99% at Level 6 | 1.81, better than 99% at Level 6 | |||
| 19 | 14 | 2 | +5 | 77, better than 40% at Level 5 | 1.20, better than 96% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__Doggy5tyle9 | |||
| 190, better than 95% at Level 6 | 10, better than 82% at Level 6 | 13 | |
| 135, better than 80% at Level 6 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 17 |
| 3 |
| +1 |
| 88, better than 90% at Level 4 |
| 1.13, better than 91% at Level 4 |
| 12 | 15 | 11 | -3 | 63, better than 4% at Level 4 | 0.77, better than 5% at Level 4 |
| 11 | 18 | 9 | -7 | 71, better than 10% at Level 7 | 0.67, better than 1% at Level 7 |
| 0 |
| 224, better than 99% at Level 3 | 9, better than 88% at Level 3 | 14 |
| 0, better than 1% at Level 5 | 5, better than 52% at Level 5 | 13 |
| 135, better than 87% at Level 4 | 2, better than 36% at Level 4 | 2 |
| team_elvisooz13 | |||
|---|---|---|---|
| 59, better than 39% at Level 6 | 5, better than 48% at Level 6 | 7 | |
| 45, better than 36% at Level 5 | 1, better than 23% at Level 5 | 2 | |
| 80, better than 64% at Level 4 | 12, better than 94% at Level 4 | 15 | |
| 257, better than 99% at Level 4 | 21, better than 99% at Level 4 | 19 | |
| 83, better than 49% at Level 7 | 1, better than 18% at Level 7 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.