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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_konyakaHAHA3 | ||||||||
| 11 | 13 | 3 | -2 | 72, better than 9% at Level 10 | 0.76, better than 1% at Level 10 | |||
| 11 | 16 | 4 | -5 | 75, better than 18% at Level 10 | 0.76, better than 1% at Level 10 | |||
| 9 | 13 | 3 | -4 | 83, better than 59% at Level 9 | 0.66, better than 1% at Level 9 | |||
| 9 | 15 | 2 | -6 | 74, better than 13% at Level 10 | 0.59, better than 1% at Level 10 | |||
| 7 | 14 | 4 | -7 | 59, better than 1% at Level 10 | 0.47, better than 1% at Level 10 | |||
| team_Urpa_roBHa13 | ||||||||
| 23 | 6 | 4 | +17 | 122, better than 99% at Level 10 | 2.69, better than 99% at Level 10 | |||
| 16 | 13 | 7 | +3 | 106, better than 99% at Level 10 | 1.32, better than 95% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_konyakaHAHA3 | |||
| 16, better than 10% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 38, better than 21% at Level 10 | 3, better than 27% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 9 |
| 3 |
| +2 |
| 72, better than 10% at Level 10 |
| 1.11, better than 74% at Level 10 |
| 12 | 11 | 6 | +1 | 92, better than 93% at Level 9 | 1.10, better than 69% at Level 9 |
| 9 | 8 | 5 | +1 | 67, better than 8% at Level 5 | 0.92, better than 31% at Level 5 |
| 1 |
| 80, better than 55% at Level 9 | 0, better than 1% at Level 9 | 1 |
| 3, better than 6% at Level 10 | 0, better than 1% at Level 10 | 1 |
| 0, better than 1% at Level 10 | 1, better than 13% at Level 10 | 9 |
| team_Urpa_roBHa13 | |||
|---|---|---|---|
| 57, better than 33% at Level 10 | 7, better than 68% at Level 10 | 14 | |
| 42, better than 23% at Level 10 | 1, better than 13% at Level 10 | 3 | |
| 21, better than 12% at Level 10 | 6, better than 58% at Level 10 | 12 | |
| 62, better than 41% at Level 9 | 4, better than 40% at Level 9 | 9 | |
| 193, better than 99% at Level 5 | 8, better than 89% at Level 5 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.