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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_vaklent8 | ||||||||
| 17 | 14 | 1 | +3 | 78, better than 59% at Level 4 | 1.09, better than 88% at Level 4 | |||
| 15 | 15 | 1 | 0 | 70, better than 25% at Level 3 | 0.97, better than 70% at Level 3 | |||
| 15 | 19 | 6 | -4 | 82, better than 86% at Level 3 | 0.84, better than 28% at Level 3 | |||
| 11 | 17 | 5 | -6 | 72, better than 16% at Level 5 | 0.81, better than 7% at Level 5 | |||
| 10 | 20 | 4 | -10 | 56, better than 1% at Level 4 | 0.49, better than 1% at Level 4 | |||
| team_Useful213 | ||||||||
| 26 | 12 | 4 | +14 | 130, better than 99% at Level 4 | 1.85, better than 99% at Level 4 | |||
| 23 | 10 | 2 | +13 | 89, better than 84% at Level 7 | 1.73, better than 99% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_vaklent8 | |||
| 10, better than 25% at Level 4 | 4, better than 52% at Level 4 | 11 | |
| 0, better than 1% at Level 3 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 13 |
| 7 |
| +3 |
| 95, better than 95% at Level 4 |
| 1.17, better than 92% at Level 4 |
| 12 | 16 | 7 | -4 | 66, better than 27% at Level 2 | 0.78, better than 32% at Level 2 |
| 7 | 17 | 4 | -10 | 41, better than 1% at Level 2 | 0.43, better than 1% at Level 2 |
| 0 |
| 36, better than 38% at Level 3 | 3, better than 52% at Level 3 | 3 |
| 109, better than 74% at Level 5 | 1, better than 23% at Level 5 | 2 |
| 0, better than 1% at Level 4 | 3, better than 44% at Level 4 | 5 |
| team_Useful213 | |||
|---|---|---|---|
| 107, better than 79% at Level 4 | 6, better than 68% at Level 4 | 6 | |
| 23, better than 19% at Level 7 | 0, better than 1% at Level 7 | 5 | |
| 23, better than 32% at Level 4 | 1, better than 29% at Level 4 | 6 | |
| 82, better than 69% at Level 2 | 0, better than 1% at Level 2 | 0 | |
| 328, better than 99% at Level 2 | 2, better than 42% at Level 2 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.