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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_nvrluv9 | ||||||||
| 18 | 17 | 5 | +1 | 84, better than 67% at Level 7 | 1.11, better than 79% at Level 7 | |||
| 15 | 18 | 6 | -3 | 76, better than 30% at Level 8 | 0.96, better than 33% at Level 8 | |||
| 15 | 19 | 5 | -4 | 80, better than 47% at Level 7 | 0.81, better than 2% at Level 7 | |||
| 14 | 19 | 8 | -5 | 96, better than 94% at Level 8 | 0.72, better than 1% at Level 8 | |||
| 12 | 20 | 4 | -8 | 50, better than 1% at Level 7 | 0.69, better than 1% at Level 7 | |||
| team_arab_f13 | ||||||||
| 26 | 13 | 3 | +13 | 90, better than 90% at Level 7 | 1.72, better than 99% at Level 7 | |||
| 20 | 13 | 6 | +7 | 82, better than 60% at Level 7 | 1.44, better than 97% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_nvrluv9 | |||
| 136, better than 77% at Level 7 | 0, better than 1% at Level 7 | 3 | |
| 13, better than 12% at Level 8 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 22 |
| 15 |
| 8 |
| +7 |
| 115, better than 99% at Level 7 |
| 1.25, better than 94% at Level 7 |
| 13 | 17 | 12 | -4 | 81, better than 53% at Level 8 | 0.81, better than 3% at Level 8 |
| 11 | 16 | 5 | -5 | 77, better than 34% at Level 7 | 0.67, better than 1% at Level 7 |
| 2 |
| 105, better than 61% at Level 7 | 17, better than 98% at Level 7 | 19 |
| 30, better than 18% at Level 8 | 10, better than 77% at Level 8 | 7 |
| 6, better than 12% at Level 7 | 0, better than 1% at Level 7 | 2 |
| team_arab_f13 | |||
|---|---|---|---|
| 70, better than 41% at Level 7 | 4, better than 37% at Level 7 | 5 | |
| 93, better than 54% at Level 7 | 0, better than 1% at Level 7 | 2 | |
| 228, better than 97% at Level 7 | 5, better than 44% at Level 7 | 7 | |
| 67, better than 35% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 131, better than 75% at Level 7 | 1, better than 18% at Level 7 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.