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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_KingBombitza13 | ||||||||
| 20 | 9 | 2 | +11 | 87, better than 73% at Level 10 | 1.74, better than 99% at Level 10 | |||
| 14 | 12 | 3 | +2 | 103, better than 98% at Level 9 | 1.17, better than 84% at Level 9 | |||
| 11 | 8 | 3 | +3 | 62, better than 1% at Level 10 | 1.08, better than 58% at Level 10 | |||
| 12 | 10 | 9 | +2 | 83, better than 61% at Level 10 | 1.03, better than 41% at Level 10 | |||
| 12 | 12 | 6 | 0 | 90, better than 83% at Level 10 | 0.93, better than 16% at Level 10 | |||
| team_hitteyeap4 | ||||||||
| 11 | 13 | 4 | -2 | 70, better than 5% at Level 10 | 0.87, better than 5% at Level 10 | |||
| 11 | 14 | 2 | -3 | 66, better than 3% at Level 9 | 0.82, better than 4% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_KingBombitza13 | |||
| 141, better than 86% at Level 10 | 5, better than 44% at Level 10 | 12 | |
| 132, better than 85% at Level 9 | 1, better than 14% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 15 |
| 6 |
| -4 |
| 75, better than 22% at Level 10 |
| 0.81, better than 1% at Level 10 |
| 9 | 14 | 3 | -5 | 82, better than 54% at Level 10 | 0.69, better than 1% at Level 10 |
| 9 | 14 | 5 | -5 | 61, better than 1% at Level 10 | 0.65, better than 1% at Level 10 |
| 6 |
| 64, better than 35% at Level 10 | 3, better than 26% at Level 10 | 4 |
| 184, better than 96% at Level 10 | 6, better than 54% at Level 10 | 11 |
| 6, better than 7% at Level 10 | 5, better than 44% at Level 10 | 9 |
| team_hitteyeap4 | |||
|---|---|---|---|
| 37, better than 19% at Level 10 | 4, better than 34% at Level 10 | 6 | |
| 1, better than 5% at Level 9 | 2, better than 21% at Level 9 | 15 | |
| 135, better than 83% at Level 10 | 3, better than 26% at Level 10 | 10 | |
| 3, better than 6% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 35, better than 18% at Level 10 | 4, better than 34% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.