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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Varsol7 | ||||||||
| 15 | 13 | 3 | +2 | 99, better than 96% at Level 9 | 1.06, better than 66% at Level 9 | |||
| 15 | 16 | 1 | -1 | 68, better than 4% at Level 8 | 1.02, better than 48% at Level 8 | |||
| 13 | 15 | 4 | -2 | 63 | 1.01 | |||
| 16 | 17 | 3 | -1 | 83, better than 67% at Level 6 | 0.94, better than 25% at Level 6 | |||
| 10 | 16 | 5 | -6 | 66, better than 8% at Level 5 | 0.67, better than 1% at Level 5 | |||
| team_kobyM13 | ||||||||
| 21 | 14 | 7 | +7 | 105, better than 97% at Level 7 | 1.53, better than 98% at Level 7 | |||
| TwisterJ_–Steam profile of TwisterJ_ (opens in a new tab) | 15 | 9 | 4 | +6 | 80 | 1.16 | ||
| DpsMacaronLevel 7Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Varsol7 | |||
| 47, better than 24% at Level 9 | 1, better than 14% at Level 9 | 6 | |
| 0, better than 1% at Level 8 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 14 |
| 6 |
| 0 |
| 61, better than 1% at Level 7 |
| 1.00, better than 48% at Level 7 |
| 14 | 17 | 10 | -3 | 92 | 0.94 |
| 13 | 15 | 5 | -2 | 86, better than 79% at Level 6 | 0.86, better than 7% at Level 6 |
| 10 |
| 40 | 4 | 6 |
| 17, better than 19% at Level 6 | 5, better than 52% at Level 6 | 11 |
| 12, better than 20% at Level 5 | 3, better than 39% at Level 5 | 5 |
| team_kobyM13 | |||
|---|---|---|---|
| 225, better than 99% at Level 7 | 3, better than 32% at Level 7 | 5 | |
| TwisterJ_–Steam profile of TwisterJ_ (opens in a new tab) | 264 | 4 | 6 |
| DpsMacaronLevel 7Steam profile of DpsMacaron (opens in a new tab) | 1, better than 10% at Level 7 | 10, better than 85% at Level 7 | 17 |
| 103 | 1 | 1 | |
| 49, better than 36% at Level 6 | 2, better than 27% at Level 6 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.