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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_xTiME13 | ||||||||
| 27 | 11 | 4 | +16 | 130, better than 99% at Level 5 | 2.23, better than 99% at Level 5 | |||
| 18 | 12 | 5 | +6 | 104, better than 99% at Level 8 | 1.49, better than 99% at Level 8 | |||
| 15 | 12 | 6 | +3 | 87, better than 84% at Level 5 | 1.14, better than 92% at Level 5 | |||
| 11 | 12 | 6 | -1 | 63 | 0.91 | |||
| 7 | 14 | 6 | -7 | 52, better than 1% at Level 4 | 0.55, better than 1% at Level 4 | |||
| team__szklana6 | ||||||||
| 19 | 14 | 0 | +5 | 85, better than 71% at Level 8 | 1.45, better than 99% at Level 8 | |||
| 11 | 14 | 7 | -3 | 63, better than 1% at Level 7 | 0.82, better than 5% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_xTiME13 | |||
| 88, better than 68% at Level 5 | 7, better than 71% at Level 5 | 10 | |
| 69, better than 41% at Level 8 | 10, better than 82% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 15 |
| 4 |
| -3 |
| 73, better than 60% at Level 2 |
| 0.79, better than 34% at Level 2 |
| 11 | 19 | 4 | -8 | 75 | 0.64 |
| 8 | 16 | 5 | -8 | 49 | 0.54 |
| 15 |
| 178, better than 97% at Level 5 | 6, better than 63% at Level 5 | 9 |
| 198 | 3 | 7 |
| 178, better than 98% at Level 4 | 6, better than 70% at Level 4 | 13 |
| team__szklana6 | |||
|---|---|---|---|
| 92, better than 57% at Level 8 | 14, better than 96% at Level 8 | 10 | |
| 121, better than 79% at Level 7 | 16, better than 99% at Level 7 | 11 | |
| 63, better than 63% at Level 2 | 20, better than 99% at Level 2 | 17 | |
| 58 | 6 | 8 | |
| 35 | 1 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.