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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Prime_X13 | ||||||||
| DixWeeL-–Steam profile of DixWeeL- (opens in a new tab) | 23 | 11 | 3 | +12 | 140 | 2.20 | ||
| 17 | 11 | 3 | +6 | 91, better than 92% at Level 5 | 1.53, better than 99% at Level 5 | |||
| 12 | 7 | 1 | +5 | 73, better than 19% at Level 5 | 1.24, better than 96% at Level 5 | |||
| 13 | 11 | 5 | +2 | 90, better than 89% at Level 6 | 1.10, better than 77% at Level 6 | |||
| 11 | 12 | 2 | -1 | 64, better than 5% at Level 4 | 0.85, better than 19% at Level 4 | |||
| team_zakMGL4 | ||||||||
| 16 | 16 | 1 | 0 | 90 | 1.24 | |||
| 13 | 15 | 3 | -2 | 94, better than 95% at Level 6 | 0.84, better than 8% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Prime_X13 | |||
| DixWeeL-–Steam profile of DixWeeL- (opens in a new tab) | 60 | 2 | 3 |
| 11, better than 19% at Level 5 | 1, better than 23% at Level 5 | 3 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 14 |
| 3 |
| -4 |
| 68, better than 13% at Level 4 |
| 0.74, better than 3% at Level 4 |
| zakMGLLevel 4Steam profile of zakMGL (opens in a new tab) | 8 | 15 | 5 | -7 | 70, better than 24% at Level 4 | 0.59, better than 1% at Level 4 |
|---|
| 3 | 16 | 3 | -13 | 30, better than 1% at Level 6 | 0.20, better than 1% at Level 6 |
| 12, better than 20% at Level 5 |
| 0, better than 1% at Level 5 |
| 8 |
| 255, better than 99% at Level 6 | 9, better than 87% at Level 6 | 13 |
| 1, better than 19% at Level 4 | 1, better than 29% at Level 4 | 2 |
| team_zakMGL4 | |||
|---|---|---|---|
| 41 | 4 | 4 | |
| 90, better than 71% at Level 6 | 7, better than 74% at Level 6 | 7 | |
| 161, better than 99% at Level 4 | 3, better than 48% at Level 4 | 4 | |
| zakMGLLevel 4Steam profile of zakMGL (opens in a new tab) | 13, better than 27% at Level 4 | 5, better than 67% at Level 4 | 6 |
| 0, better than 1% at Level 6 | 6, better than 65% at Level 6 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.