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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Sp0zen13 | ||||||||
| 23 | 17 | 3 | +6 | 99, better than 97% at Level 9 | 1.38, better than 97% at Level 9 | |||
| 20 | 15 | 8 | +5 | 105, better than 99% at Level 9 | 1.34, better than 96% at Level 9 | |||
| 21 | 15 | 6 | +6 | 96, better than 95% at Level 10 | 1.14, better than 77% at Level 10 | |||
| 12 | 13 | 5 | -1 | 68, better than 2% at Level 10 | 0.82, better than 1% at Level 10 | |||
| 11 | 17 | 6 | -6 | 73, better than 15% at Level 9 | 0.76, better than 1% at Level 9 | |||
| team_B4ki_6669 | ||||||||
| 19 | 18 | 5 | +1 | 93, better than 89% at Level 9 | 1.08, better than 71% at Level 9 | |||
| 17 | 16 | 6 | +1 | 90, better than 83% at Level 10 | 0.97, better than 26% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Sp0zen13 | |||
| 3, better than 6% at Level 9 | 4, better than 30% at Level 9 | 3 | |
| 2, better than 6% at Level 9 | 4, better than 30% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 17 |
| 8 |
| -3 |
| 76, better than 30% at Level 9 |
| 0.82, better than 4% at Level 9 |
| 13 | 17 | 4 | -4 | 55, better than 1% at Level 10 | 0.76, better than 1% at Level 10 |
| 14 | 19 | 6 | -5 | 83, better than 67% at Level 9 | 0.72, better than 1% at Level 9 |
| 10 |
| 95, better than 42% at Level 10 | 11, better than 77% at Level 10 | 10 |
| 76, better than 32% at Level 10 | 6, better than 41% at Level 10 | 10 |
| 73, better than 34% at Level 9 | 3, better than 23% at Level 9 | 5 |
| team_B4ki_6669 | |||
|---|---|---|---|
| 95, better than 47% at Level 9 | 1, better than 13% at Level 9 | 2 | |
| 194, better than 89% at Level 10 | 5, better than 33% at Level 10 | 10 | |
| 78, better than 37% at Level 9 | 4, better than 30% at Level 9 | 6 | |
| 36, better than 14% at Level 10 | 11, better than 77% at Level 10 | 11 | |
| 159, better than 80% at Level 9 | 7, better than 52% at Level 9 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.