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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__k1tsune13 | ||||||||
| 19 | 7 | 3 | +12 | 78, better than 37% at Level 6 | 1.56, better than 99% at Level 6 | |||
| 20 | 12 | 3 | +8 | 77, better than 34% at Level 6 | 1.39, better than 99% at Level 6 | |||
| 16 | 12 | 7 | +4 | 103, better than 99% at Level 5 | 1.11, better than 89% at Level 5 | |||
| 18 | 15 | 7 | +3 | 104, better than 99% at Level 6 | 1.07, better than 71% at Level 6 | |||
| 4 | 19 | 9 | -15 | 52 | 0.21 | |||
| team_joni777_7 | ||||||||
| 21 | 15 | 4 | +6 | 110, better than 99% at Level 6 | 1.34, better than 98% at Level 6 | |||
| 13 | 17 | 1 | -4 | 68, better than 6% at Level 6 | 0.78, better than 4% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__k1tsune13 | |||
| 131, better than 83% at Level 6 | 1, better than 20% at Level 6 | 2 | |
| 127, better than 81% at Level 6 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 17 |
| 2 |
| -4 |
| 67, better than 5% at Level 6 |
| 0.75, better than 3% at Level 6 |
| 9 | 13 | 5 | -4 | 65, better than 5% at Level 5 | 0.66, better than 1% at Level 5 |
| 9 | 16 | 3 | -7 | 53, better than 1% at Level 4 | 0.60, better than 1% at Level 4 |
| 3 |
| 76, better than 57% at Level 5 | 3, better than 37% at Level 5 | 3 |
| 84, better than 57% at Level 6 | 2, better than 26% at Level 6 | 7 |
| 8 | 7 | 11 |
| team_joni777_7 | |||
|---|---|---|---|
| 147, better than 88% at Level 6 | 4, better than 41% at Level 6 | 5 | |
| 35, better than 27% at Level 6 | 4, better than 41% at Level 6 | 6 | |
| 16, better than 18% at Level 6 | 5, better than 49% at Level 6 | 8 | |
| 0, better than 1% at Level 5 | 3, better than 37% at Level 5 | 6 | |
| 37, better than 40% at Level 4 | 5, better than 59% at Level 4 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.