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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_d0nt3x13 | ||||||||
| Coffee_mark–Steam profile of Coffee_mark (opens in a new tab) | 21 | 13 | 2 | +8 | 96 | 1.40 | ||
| 22 | 14 | 4 | +8 | 109 | 1.25 | |||
| 17 | 16 | 4 | +1 | 75 | 1.04 | |||
| 16 | 15 | 3 | +1 | 75 | 1.02 | |||
| drunq1–Steam profile of drunq1 (opens in a new tab) | 10 | 17 | 9 | -7 | 56 | 0.63 | ||
| team_vlad1slaw910 | ||||||||
| 17 | 16 | 1 | +1 | 78 | 1.12 | |||
| 18 | 17 | 3 | +1 | 82, better than 66% at Level 6 | 1.09, better than 75% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_d0nt3x13 | |||
| Coffee_mark–Steam profile of Coffee_mark (opens in a new tab) | 52 | 6 | 10 |
| 72 | 9 | 14 | |
| 59 | |||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 16 |
| 6 |
| -2 |
| 87 |
| 0.88 |
| Pohchka–Steam profile of Pohchka (opens in a new tab) | 13 | 19 | 4 | -6 | 68 | 0.74 |
|---|
| M0C_KVA–Steam profile of M0C_KVA (opens in a new tab) | 13 | 18 | 3 | -5 | 59 | 0.73 |
|---|
| 13 |
| 68 | 6 | 9 |
| drunq1–Steam profile of drunq1 (opens in a new tab) | 38 | 8 | 11 |
|---|
| team_vlad1slaw910 | |||
|---|---|---|---|
| 107 | 7 | 8 | |
| 1, better than 15% at Level 6 | 6, better than 62% at Level 6 | 8 | |
| 104 | 9 | 9 | |
| Pohchka–Steam profile of Pohchka (opens in a new tab) | 39 | 6 | 6 |
| M0C_KVA–Steam profile of M0C_KVA (opens in a new tab) | 16 | 5 | 9 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.