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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Refff10 | ||||||||
| RefffLevel 8Steam profile of Refff (opens in a new tab) | 20 | 17 | 6 | +3 | 98, better than 95% at Level 8 | 1.24, better than 93% at Level 8 | ||
| 20 | 19 | 4 | +1 | 91 | 1.12 | |||
| --Nessa--–Steam profile of --Nessa-- (opens in a new tab) | 16 | 16 | 3 | 0 | 55 | 0.96 | ||
| -tiket–Steam profile of -tiket (opens in a new tab) | 12 | 18 | 5 | -6 | 62 | 0.66 | ||
| ZloradnbIu–Steam profile of ZloradnbIu (opens in a new tab) | 10 | 22 | 10 | -12 | 78 | 0.45 | ||
| team_Lep-es13 | ||||||||
| 24 | 15 | 5 | +9 | 110 | 1.38 | |||
| Yason12–Steam profile of Yason12 (opens in a new tab) | 22 | 15 | 5 | +7 | 102 | 1.34 | ||
| 19 | 16 | 6 | +3 | 87 | ||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Refff10 | |||
| RefffLevel 8Steam profile of Refff (opens in a new tab) | 162, better than 82% at Level 8 | 6, better than 46% at Level 8 | 11 |
| 122 | 0 | 0 | |
| --Nessa--–Steam | |||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 1.09 |
| 15 | 16 | 10 | -1 | 72 | 0.84 |
| Lep-es–Steam profile of Lep-es (opens in a new tab) | 12 | 17 | 6 | -5 | 59 | 0.70 |
|---|
| 104 |
| 0 |
| 2 |
| -tiket–Steam profile of -tiket (opens in a new tab) | 354 | 6 | 10 |
|---|
| ZloradnbIu–Steam profile of ZloradnbIu (opens in a new tab) | 211 | 1 | 6 |
|---|
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.