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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_OnurhanAta8 | ||||||||
| 20 | 16 | 6 | +4 | 103, better than 99% at Level 6 | 1.21, better than 92% at Level 6 | |||
| 16 | 16 | 4 | 0 | 71, better than 31% at Level 3 | 1.00, better than 78% at Level 3 | |||
| 13 | 16 | 6 | -3 | 67, better than 4% at Level 7 | 0.91, better than 14% at Level 7 | |||
| 13 | 14 | 6 | -1 | 78, better than 33% at Level 7 | 0.85, better than 5% at Level 7 | |||
| 14 | 18 | 6 | -4 | 78, better than 35% at Level 6 | 0.84, better than 8% at Level 6 | |||
| team_OdowaV213 | ||||||||
| 19 | 16 | 8 | +3 | 94, better than 95% at Level 6 | 1.23, better than 93% at Level 6 | |||
| 17 | 15 | 3 | +2 | 80, better than 38% at Level 7 | 1.13, better than 77% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_OnurhanAta8 | |||
| 46, better than 33% at Level 6 | 14, better than 96% at Level 6 | 15 | |
| 54, better than 49% at Level 3 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 14 |
| 4 |
| +2 |
| 83, better than 61% at Level 6 |
| 1.07, better than 72% at Level 6 |
| 14 | 13 | 0 | +1 | 67, better than 11% at Level 4 | 1.01, better than 69% at Level 4 |
| 14 | 18 | 8 | -4 | 86, better than 73% at Level 6 | 0.84, better than 8% at Level 6 |
| 6 |
| 70, better than 43% at Level 7 | 8, better than 70% at Level 7 | 25 |
| 198, better than 96% at Level 7 | 0, better than 1% at Level 7 | 2 |
| 91, better than 60% at Level 6 | 5, better than 50% at Level 6 | 13 |
| team_OdowaV213 | |||
|---|---|---|---|
| 105, better than 68% at Level 6 | 5, better than 50% at Level 6 | 14 | |
| 149, better than 85% at Level 7 | 17, better than 99% at Level 7 | 15 | |
| 92, better than 61% at Level 6 | 7, better than 66% at Level 6 | 9 | |
| 67, better than 58% at Level 4 | 7, better than 75% at Level 4 | 9 | |
| 137, better than 83% at Level 6 | 9, better than 79% at Level 6 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.