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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Neymar_JR22211 | ||||||||
| 19 | 15 | 6 | +4 | 86, better than 91% at Level 3 | 1.21, better than 96% at Level 3 | |||
| Orangutang12–Steam profile of Orangutang12 (opens in a new tab) | 23 | 19 | 7 | +4 | 117 | 1.14 | ||
| 17 | 19 | 7 | -2 | 86, better than 93% at Level 2 | 0.93, better than 72% at Level 2 | |||
| 18 | 19 | 3 | -1 | 75 | 0.92 | |||
| feNiiiXX–Steam profile of feNiiiXX (opens in a new tab) | 11 | 21 | 4 | -10 | 55 | 0.63 | ||
| team_SLJXXX13 | ||||||||
| SLJXXXLevel 2Steam profile of SLJXXX (opens in a new tab) | 28 | 17 | 2 | +11 | 122, better than 99% at Level 2 | 1.50, better than 99% at Level 2 | ||
| tuz7z–Steam profile of tuz7z (opens in a new tab) | 23 | 16 | 8 | +7 | 114 | 1.29 | ||
| islomovvvv–Steam profile of islomovvvv (opens in a new tab) | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Neymar_JR22211 | |||
| 16, better than 26% at Level 3 | 4, better than 56% at Level 3 | 7 | |
| Orangutang12–Steam profile of Orangutang12 (opens in a new tab) | 314 | 9 | 15 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 18 |
| 7 |
| +1 |
| 75 |
| 1.04 |
| 14 | 21 | 7 | -7 | 74 | 0.69 |
| 9 | 17 | 1 | -8 | 42 | 0.58 |
| 169, better than 93% at Level 2 |
| 15, better than 97% at Level 2 |
| 15 |
| 119 | 9 | 7 |
| feNiiiXX–Steam profile of feNiiiXX (opens in a new tab) | 2 | 7 | 5 |
|---|
| team_SLJXXX13 | |||
|---|---|---|---|
| SLJXXXLevel 2Steam profile of SLJXXX (opens in a new tab) | 53, better than 48% at Level 2 | 11, better than 91% at Level 2 | 19 |
| tuz7z–Steam profile of tuz7z (opens in a new tab) | 261 | 5 | 6 |
| islomovvvv–Steam profile of islomovvvv (opens in a new tab) | 150 | 10 | 14 |
| 0 | 0 | 4 | |
| 7 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.