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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-NN13 | ||||||||
| 24 | 18 | 5 | +6 | 104, better than 98% at Level 8 | 1.43, better than 99% at Level 8 | |||
| 16 | 11 | 5 | +5 | 71, better than 10% at Level 8 | 1.17, better than 84% at Level 8 | |||
| 18 | 16 | 6 | +2 | 86, better than 76% at Level 9 | 1.14, better than 79% at Level 9 | |||
| 12 | 11 | 7 | +1 | 78, better than 43% at Level 9 | 1.00, better than 41% at Level 9 | |||
| 16 | 16 | 4 | 0 | 82, better than 63% at Level 9 | 0.91, better than 17% at Level 9 | |||
| team_bKnIi9 | ||||||||
| 18 | 19 | 9 | -1 | 92, better than 87% at Level 9 | 1.03, better than 58% at Level 9 | |||
| 18 | 19 | 4 | -1 | 94, better than 91% at Level 9 | 1.01, better than 46% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-NN13 | |||
| 118, better than 64% at Level 8 | 9, better than 71% at Level 8 | 15 | |
| 74, better than 39% at Level 8 | 5, better than 40% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 16 |
| 3 |
| -2 |
| 62, better than 1% at Level 8 |
| 0.97, better than 35% at Level 8 |
| 12 | 16 | 5 | -4 | 70, better than 8% at Level 9 | 0.73, better than 1% at Level 9 |
| 10 | 16 | 1 | -6 | 43, better than 1% at Level 8 | 0.66, better than 1% at Level 8 |
| 12 |
| 84, better than 40% at Level 9 | 5, better than 37% at Level 9 | 8 |
| 112, better than 57% at Level 9 | 7, better than 52% at Level 9 | 17 |
| 110, better than 55% at Level 9 | 1, better than 13% at Level 9 | 6 |
| team_bKnIi9 | |||
|---|---|---|---|
| 71, better than 33% at Level 9 | 10, better than 74% at Level 9 | 9 | |
| 110, better than 55% at Level 9 | 8, better than 60% at Level 9 | 10 | |
| 90, better than 48% at Level 8 | 5, better than 40% at Level 8 | 10 | |
| 226, better than 96% at Level 9 | 7, better than 52% at Level 9 | 5 | |
| 4, better than 8% at Level 8 | 8, better than 64% at Level 8 | 14 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.