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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_jumpimpulse16 | ||||||||
| 31 | 21 | 3 | +10 | 105, better than 99% at Level 4 | 1.44, better than 99% at Level 4 | |||
| 25 | 21 | 11 | +4 | 98, better than 97% at Level 4 | 1.12, better than 90% at Level 4 | |||
| 25 | 25 | 11 | 0 | 99, better than 97% at Level 4 | 0.95, better than 47% at Level 4 | |||
| 18 | 23 | 4 | -5 | 56, better than 1% at Level 4 | 0.81, better than 11% at Level 4 | |||
| 16 | 24 | 7 | -8 | 58, better than 1% at Level 4 | 0.67, better than 1% at Level 4 | |||
| team_Kunki014 | ||||||||
| 34 | 19 | 3 | +15 | 101 | 1.77 | |||
| 23 | 23 | 8 | 0 | 87, better than 83% at Level 5 | 1.12, better than 90% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_jumpimpulse16 | |||
| 149, better than 78% at Level 4 | 2, better than 32% at Level 4 | 4 | |
| 33, better than 32% at Level 4 | 21, better than 98% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 26 |
| 10 |
| -3 |
| 84, better than 73% at Level 5 |
| 0.94, better than 37% at Level 5 |
| 19 | 25 | 6 | -6 | 74, better than 43% at Level 3 | 0.76, better than 14% at Level 3 |
| 14 | 23 | 10 | -9 | 64, better than 4% at Level 5 | 0.62, better than 1% at Level 5 |
| 22 |
| 68, better than 46% at Level 4 | 8, better than 65% at Level 4 | 10 |
| 1, better than 20% at Level 4 | 1, better than 27% at Level 4 | 10 |
| 6, better than 22% at Level 4 | 2, better than 32% at Level 4 | 8 |
| team_Kunki014 | |||
|---|---|---|---|
| 51 | 4 | 4 | |
| 198, better than 86% at Level 5 | 16, better than 91% at Level 5 | 11 | |
| 47, better than 30% at Level 5 | 11, better than 74% at Level 5 | 15 | |
| 89, better than 54% at Level 3 | 5, better than 56% at Level 3 | 8 | |
| 75, better than 41% at Level 5 | 21, better than 97% at Level 5 | 27 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.