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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Lan_W13 | ||||||||
| 17 | 15 | 7 | +2 | 96, better than 94% at Level 9 | 1.20, better than 88% at Level 9 | |||
| 16 | 13 | 4 | +3 | 74, better than 20% at Level 8 | 1.05, better than 57% at Level 8 | |||
| 18 | 19 | 4 | -1 | 83, better than 66% at Level 9 | 1.03, better than 58% at Level 9 | |||
| 17 | 17 | 5 | 0 | 91, better than 86% at Level 10 | 0.96, better than 22% at Level 10 | |||
| 9 | 14 | 4 | -5 | 45, better than 1% at Level 7 | 0.67, better than 1% at Level 7 | |||
| team_DinzZ-9 | ||||||||
| 19 | 16 | 3 | +3 | 67, better than 1% at Level 10 | 1.26, better than 92% at Level 10 | |||
| 20 | 15 | 11 | +5 | 110, better than 98% at Level 7 | 1.18, better than 91% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Lan_W13 | |||
| 147, better than 75% at Level 9 | 10, better than 74% at Level 9 | 18 | |
| 95, better than 51% at Level 8 | 6, better than 48% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 14 |
| 3 |
| +4 |
| 79, better than 48% at Level 6 |
| 1.11, better than 82% at Level 6 |
| 14 | 15 | 6 | -1 | 84, better than 66% at Level 10 | 0.92, better than 14% at Level 10 |
| 7 | 17 | 5 | -10 | 37, better than 1% at Level 8 | 0.48, better than 1% at Level 8 |
| 13 |
| 17, better than 11% at Level 9 | 2, better than 18% at Level 9 | 8 |
| 1, better than 5% at Level 10 | 1, better than 11% at Level 10 | 5 |
| 58, better than 34% at Level 7 | 5, better than 44% at Level 7 | 13 |
| team_DinzZ-9 | |||
|---|---|---|---|
| 2, better than 5% at Level 10 | 5, better than 33% at Level 10 | 8 | |
| 32, better than 22% at Level 7 | 5, better than 44% at Level 7 | 9 | |
| 79, better than 51% at Level 6 | 3, better than 33% at Level 6 | 7 | |
| 100, better than 45% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 6, better than 10% at Level 8 | 0, better than 1% at Level 8 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.