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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_monskil12 | ||||||||
| 26 | 23 | 8 | +3 | 109, better than 99% at Level 8 | 1.17, better than 88% at Level 8 | |||
| 19 | 22 | 4 | -3 | 77, better than 24% at Level 10 | 1.01, better than 37% at Level 10 | |||
| 14 | 24 | 4 | -10 | 66, better than 2% at Level 9 | 0.60, better than 1% at Level 9 | |||
| 11 | 26 | 5 | -15 | 44, better than 1% at Level 2 | 0.47, better than 1% at Level 2 | |||
| 10 | 24 | 3 | -14 | 46, better than 1% at Level 3 | 0.44, better than 1% at Level 3 | |||
| team_GeeRhusk16 | ||||||||
| 35 | 14 | 12 | +21 | 115, better than 98% at Level 9 | 1.85, better than 99% at Level 9 | |||
| 25 | 17 | 10 | +8 | 101, better than 99% at Level 2 | 1.23, better than 99% at Level 2 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_monskil12 | |||
| 95, better than 38% at Level 8 | 28, better than 99% at Level 8 | 38 | |
| 103, better than 32% at Level 10 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 25 |
| 16 |
| 4 |
| +9 |
| 85, better than 64% at Level 7 |
| 1.22, better than 93% at Level 7 |
| 21 | 16 | 11 | +5 | 85, better than 70% at Level 9 | 1.16, better than 85% at Level 9 |
| 13 | 18 | 8 | -5 | 61, better than 3% at Level 4 | 0.78, better than 6% at Level 4 |
| 0 |
| 244, better than 91% at Level 9 | 0, better than 1% at Level 9 | 0 |
| 2, better than 21% at Level 2 | 1, better than 33% at Level 2 | 1 |
| 55, better than 43% at Level 3 | 2, better than 40% at Level 3 | 3 |
| team_GeeRhusk16 | |||
|---|---|---|---|
| 388, better than 99% at Level 9 | 24, better than 98% at Level 9 | 22 | |
| 162, better than 88% at Level 2 | 12, better than 88% at Level 2 | 22 | |
| 58, better than 26% at Level 7 | 14, better than 82% at Level 7 | 14 | |
| 240, better than 90% at Level 9 | 6, better than 31% at Level 9 | 8 | |
| 93, better than 60% at Level 4 | 8, better than 66% at Level 4 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.