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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-Kn1ghtt16 | ||||||||
| 33 | 20 | 6 | +13 | 126, better than 99% at Level 10 | 1.54, better than 99% at Level 10 | |||
| 32 | 19 | 3 | +13 | 102, better than 97% at Level 10 | 1.50, better than 99% at Level 10 | |||
| 21 | 22 | 9 | -1 | 87, better than 78% at Level 8 | 1.00, better than 39% at Level 8 | |||
| 19 | 19 | 4 | 0 | 54, better than 1% at Level 9 | 0.98, better than 37% at Level 9 | |||
| 7 | 27 | 6 | -20 | 39, better than 1% at Level 5 | 0.30, better than 1% at Level 5 | |||
| team_Neacrosis14 | ||||||||
| 28 | 24 | 8 | +4 | 125, better than 99% at Level 7 | 1.14, better than 86% at Level 7 | |||
| 22 | 21 | 4 | +1 | 69, better than 4% at Level 8 | 1.09, better than 73% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-Kn1ghtt16 | |||
| 61, better than 18% at Level 10 | 23, better than 96% at Level 10 | 26 | |
| 141, better than 47% at Level 10 | 20 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 20 |
| 4 |
| +3 |
| 76, better than 27% at Level 10 |
| 1.07, better than 55% at Level 10 |
| 21 | 26 | 6 | -5 | 77, better than 30% at Level 10 | 0.83, better than 2% at Level 10 |
| 13 | 22 | 5 | -9 | 58, better than 1% at Level 10 | 0.64, better than 1% at Level 10 |
| 24 |
| 340, better than 98% at Level 8 | 5, better than 31% at Level 8 | 5 |
| 70, better than 23% at Level 9 | 6, better than 32% at Level 9 | 9 |
| 243, better than 94% at Level 5 | 6, better than 47% at Level 5 | 8 |
| team_Neacrosis14 | |||
|---|---|---|---|
| 53, better than 25% at Level 7 | 7, better than 45% at Level 7 | 14 | |
| 75, better than 29% at Level 8 | 9, better than 53% at Level 8 | 14 | |
| 33, better than 11% at Level 10 | 10, better than 51% at Level 10 | 11 | |
| 91, better than 27% at Level 10 | 9, better than 45% at Level 10 | 11 | |
| 199, better than 71% at Level 10 | 36, better than 99% at Level 10 | 25 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.